Comments (6)
Offset的意义是啥?
假如一个shader的queue可能是Geometry-100,也可能是Transparent-100
但现在切换预设的时候,只能切换到Gemmetry或Transparent的preset;即使手动调了值,切换配置的时候也会被覆盖,就需要手动再指定一遍
再者基于现有的preset体系,创建一套新的preset配置也能实现,但为这么个功能就创建一个preset是否太浪费
PS:若是我理解有误的话就关掉吧这种情况是希望把Offset作为单独的参数设为-100, 且不添加到preset中, 以实现Geometry或Transparent都带-100的偏移?
是的
抱歉放假没看github,才看到消息
from lwgui.
Offset的意义是啥?
from lwgui.
Offset的意义是啥?
假如一个shader的queue可能是Geometry-100,也可能是Transparent-100
但现在切换预设的时候,只能切换到Gemmetry或Transparent的preset;即使手动调了值,切换配置的时候也会被覆盖,就需要手动再指定一遍
再者基于现有的preset体系,创建一套新的preset配置也能实现,但为这么个功能就创建一个preset是否太浪费
PS:若是我理解有误的话就关掉吧
from lwgui.
from lwgui.
嗯,这个是知道的,上面的评论里有cover现有基于preset的方法
只是觉得加个offset的实现是不是就可以少维护一套preset配置?
再者unity本身也支持offset,版本兼容如何倒是没了解
from lwgui.
Offset的意义是啥?
假如一个shader的queue可能是Geometry-100,也可能是Transparent-100
但现在切换预设的时候,只能切换到Gemmetry或Transparent的preset;即使手动调了值,切换配置的时候也会被覆盖,就需要手动再指定一遍
再者基于现有的preset体系,创建一套新的preset配置也能实现,但为这么个功能就创建一个preset是否太浪费
PS:若是我理解有误的话就关掉吧
这种情况是希望把Offset作为单独的参数设为-100, 且不添加到preset中, 以实现Geometry或Transparent都带-100的偏移?
from lwgui.
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from lwgui.