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Comments (4)

GoogleCodeExporter avatar GoogleCodeExporter commented on May 27, 2024
Works flawlessly for me. I'm also using a USB adapter.
Is your adapter calibrated correctly? If not, u may try and mess around with 
jscal a
little.

Original comment by [email protected] on 20 May 2008 at 9:44

from mupen64plus.

GoogleCodeExporter avatar GoogleCodeExporter commented on May 27, 2024
Hmm I have not yet used any calibration software but for other games 
(GoldenEye) it
just worked fine. Strange thing is that the stick even works correctly in the 
menus
of Smash Brothers but not ingame, where it looks like pressing up (down) does 
also
send the event for down (up). It's hard to explain but I rarely get the 
character to
jump/duck while all other movement/actions work fine.

Original comment by [email protected] on 21 May 2008 at 7:35

from mupen64plus.

GoogleCodeExporter avatar GoogleCodeExporter commented on May 27, 2024
I have just the same problem, except I can fix it by calibrating my 
adapter/gamepad.
To be honest, it is a bit tedious to do it everytime you boot your system, but 
I'm
too lazy to write myself a udev rule doing to.
However, could you test Super Mario 64 and see, if he's running when you move 
the
control stick to its limit(s)? If not, it really might be a calibration thing.

Original comment by [email protected] on 21 May 2008 at 5:11

from mupen64plus.

GoogleCodeExporter avatar GoogleCodeExporter commented on May 27, 2024
If this was a calibration issue then it should be fixable with the new
deadzoning/peak parameters in the latest SDL-Input plugin.  If the original 
reporter
tests with the latest code (build instructions in the Beta Testing header of the
google code page) and still experiences this problem, then please re-open the 
issue
report.

Original comment by [email protected] on 11 Jan 2010 at 3:43

  • Changed state: Fixed

from mupen64plus.

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