Comments (6)
It's been a really long time since I worked with AMF so unfortunately I won't be much help. I vaguely remember there was debugish function in the amf.js
lib to do like a hex dump some AMF data. Looking at that and the AMF spec might help.
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After doing some digging around, it seems the root cause is that readBytes()
should be this.readBytes()
. Though after fixing that, I found a different problem: the while (true) loop on line 818 runs infinitely. Setting it to breaks if the current position is bigger than the size of the data results in finally getting output, though the output is...weird. There are no messages, and the first header is messed up. Here's the first one
name: name: "mmand�
stroke
params ��
��thickness���x��d�alpha�?¶È´9X�c[...]
mustUnderstand: true
data: 1.1125369292704226e-308
Probably something about the file parsing not matching the spec. I'll look into it later.
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I remember using an AMF dump tool a while back but I don't remember where I got it from. That might help when digging deeper.
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Okay, wow, I think I found the real reason for this weirdness: The AMFs I'm working with start off very differently from "regular" AMFs. This and one other AMF from the same project start off with the bytes 0a 0b 01 0f 63 6f 6d 6d 61 6e 64 06 0d 73 74 72 6f 6b 65 0d 70 61 72 61 6d 73 09
So right off the bat these files do something a little different than spec. Nonetheless, the original Flash thing handles these normally, hence why I didn't think to look at the contents of the files earlier (and why I'm not writing these files off as corrupted or anything like that)
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I wonder if it is AMF 1 and the spec & my impl is for AMF 3?
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After digging into the Flash object that makes use of these files, it looks like these are actually a series of AMF3 objects, processed via custom code.
So while decodeAMF
would never have handled these particular files, the use of of ByteArray commands still comes in handy.
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