Comments (1)
Fixed with commit 3f37192
from mundus.
Related Issues (20)
- Temp folder for model imports is never cleared out
- New scene method creates file(s) but doesn't save project HOT 2
- Rain HOT 1
- Snowing HOT 1
- Selecion still visible after deleted model
- Auto-Texture Terrain Layer feature
- Loading assets per scene instead of all assets
- GameObject finder/picker method in gdx-runtime module HOT 4
- ability to add meta data to GameObjects HOT 4
- Triplanar Texture mapping for Terrain HOT 1
- Rotated water disappear HOT 3
- Build issues on newer JDK's (workaround available)
- Light component gizmo GO icon from previous projects persist when switching projects. HOT 4
- Min/Max fields for HeightMap terrain generation HOT 2
- Terrain painting can not handle transparent part
- Previous project's inspector data persists after switching project
- TeaVM: Changes needed for TeaVM compatibility HOT 3
- Research geometry clipmapping as an option for rendering large terrains HOT 2
- Cascade Shadow Mapping from gdx-gltf
- Terrain Shadow Acne HOT 3
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from mundus.