James McNeil's Projects
This repo is aimed at completing the 2020 advent of code using C++. My C++ code is rather rusty after multiple years of working primarily in C#, so this shall serve as a refresher of the syntax and some libraries within the language.
Repository to hold and compare solutions from advent of code 2021. The first 12 days were targeted to be completed in 12 different languages.
A repository to hold my solutions to the advent of code puzzles for the year 2022. I think I may create solutions in C++ for all puzzles, and maybe do some of the easier days again in some other languages to get a little more comfortable with the syntax..
Repo for the advent of code 2023. So far I haven't thought of any challenges, so I'll just play it by ear and decide any on the fly.
A small Unity project to better help me track my income vs outcome each month.
A short evening based project to re-familiarise myself with the basics of VR development within the Unity game engine.
A last minute Easter Egg hunting game requested (and designed) by a friend, in order to display on a local community trust website. This was to give children an activity in place of their previously planned outdoor activities that were cancelled due to COVID-19.
Repository to hold the source for the GGJ 2020 - Theme of "Repair"
An entry for the 2021 GGJ. The project will be based on the theme Lost and Found.
Repository for holding the GGJ 2022 submission
Repository for holding the GGJ 2023 submission. Built alongside @studentrk and @caroatria.
Config files for my GitHub profile.
An exploration into Github Pages. Everything contained is placeholder and simply to see it working.
A multiple choice system that will randomly select one option. Can be viewed, started and altered by multiple users at once.
A unity repo to experiment with working together on a first project
A very quick weekend project to allow the shooting of piano notes. It's an idea that has been stuck in my head this week, so it's an experiment to see how nicely a prototype of it works
A simplistic playground Unity project I'll be using to experiment with some HLSL shaders in a blank project
A tech debt log creator. At it's simplest terms it is a C# package which will create a tech debt log depending on the attributes used throughout the project.
Building up a basis for a Unity framework to aid in game creation in the future