Comments (7)
from osci-render.
Might be possible with a Lua script, I'll have to look into it
from osci-render.
This is a great idea! Thanks for the suggestion and code snippets. I don't think this would be very hard to do and would just need storing of the line data of each frame - something that's easy to do.
Could you explain why you can't just record the audio live from Blender as it plays back the animation rather than changing each frame manually? Is the performance not good enough when you do this?
I'm thinking of a way of cycling through frames and then being able to configure different settings for each frame, like the frequency.
from osci-render.
Sorry I'm late! I need one frame per 4800-sample cycle exactly because WavShaper constructs a shape out of the first 4800 samples of an audio file (0.1s @ 48000 sample rate). I want to add multiple frames by reading multiples of 4800 samples, so I need frames to be 4800 samples long, 4800 samples apart, with absolutely no variance. If there's any lag, things break.
This means I need total control over when each frame starts and ends to the sample, and there is some lag when loading frames live from Blender. I've had it tank down to 5 frames rendered per second on particularly bad models which were intended to run at 25fps. These models were absurdly complex, the one I had the worst lag on was the front grille on a car, which had hundreds of square holes.
Also, if storing the data per frame ends up being too memory expensive (it probably won't) you can do two full rendering passes, one where you calculate the normalization and one where you apply it. This would be twice as time expensive, though.
from osci-render.
Anyway I had family matters today so I didn't have time to actually do any more code today (22:50, Sep. 9 my time). I hopefully will tomorrow.
from osci-render.
That makes sense thanks for the clarification! Are you working on this with the Java version on another branch or do you want me to work on this?
from osci-render.
#235 closes this
from osci-render.
Related Issues (20)
- [FR] Add button to open MIDI/Audio settings from the MIDI settings panel
- [BUG] Min and max trace functions don't work
- [BUG] Blender input only works when interface is open HOT 1
- [FR] New audio effects HOT 1
- [FR] Legato/smooth pitch changing for MIDI
- [FR] Add ability to flip image or rotate by angle (not as audio effect) HOT 1
- [FR] Make changing the range of sliders much more obvious and user friendly
- [BUG] Opening multiple files at once causes osci-render to crash
- [FR] Add console clear command in Lua
- [FR] Allow LFO frequency to be incremented in values smaller than 0.1
- dumb question about malware
- [BUG] Audio input broken in 2.1.4 due to changed Projucer config
- [BUG] Enabling microphone input for rotate x causes all of rotate x, y, and z to be enabled
- [BUG] The text editor should open by default when creating editable file types (i.e. txt, Lua)
- [FR] Save state of UI with projects
- [FR] Memorise last folder that a file was chosen from
- [FR] Allow colour of oscilloscope to be changed with a colour picker
- [FR] Ability to change audio effect values from within Lua
- Shape update significantly delayed, and doesn't occur when MIDI not playing
- Change trace behavior from min/max to start/length HOT 1
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