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Hi, I'm James 👋 👨‍💻

I'm a bioinformatics data scientist at BenevolentAI. I'm passionate about data science and its application in human medicine and drug discovery. Outside of work, I'm also interested in finance and the application of ML in financial markets and trading. Check out my CV here.

👨‍🎓 ◦ I hold a BSc in Mathematics and Computer Science from the University of Bristol and an MSc in Bioinformatics from KU Leuven.

📚 ◦ I have professional experience in software engineering, data science, machine learning and drug discovery.

☎️ ◦ Contact me via email or LinkedIn

Languages

Python R MATLAB Bash

Tools and Technologies

Git Docker Jira Jupyter scikit-learn Pandas SciPy NGS Unity LaTeX Unity

James O'Reilly's Projects

computational-neuroscience icon computational-neuroscience

Courseworks and university projects related to computational neuroscience, including Hopfield networks, models of neuronal cell voltage dynamics, and modelling neuron spike trains.

machine-learning-models icon machine-learning-models

A machine learning coursework with an emphasis on mathematical underpinnings, focusing on Gaussian processes, model complexity, conjugate priors, parametric vs non-parametric models, and the relationship between beliefs, assumptions, and preferences.

ml-image-denoising icon ml-image-denoising

Implementing and comparing different techniques for denoising images, focusing on Gibbs sampling, Variational Bayes, and iterative conditional modes. Completed as a machine learning coursework at the University of Bristol.

sentiment-app icon sentiment-app

An application for sentiment analysis of financial news articles.

timeline.wang icon timeline.wang

An interactive timeline developed as part of my Web Technologies unit at the University of Bristol.

vr-calculus-application icon vr-calculus-application

An educational multi-user virtual reality environment for teaching elementary calculus. This project was completed for my dissertation at the University of Bristol. The environment was developed in Unity at the Bristol VR Lab, and evaluated with students in Cork, Ireland

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