Comments (2)
I dont plan on adding it because this is mostly designed for game data in bytes.
It should be possible to encode the text as bytes in order to send it.
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Thank you for giving your thought.
What I'm trying to do with this library is that to connect a API server which accepts only WebSocket text frames and the server is not developed by me.
If both a server and a client developed by single team we can avoid using text frames but in such a case there's no choice.
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Related Issues (9)
- Messages larger than 65535 bytes HOT 28
- WebGL HOT 1
- doc: Rename+mv "ClientUseDefaultPort" HOT 1
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- Example is not working correctly due to encoding
- Connecting to a simplewebserver via alternative client solution? HOT 7
- Connecting a client to subpaths HOT 1
- Change the SendAll method parameter to take a ICollection<int> instead of List<int> HOT 4
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