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Jakub

Sup.

I'm a software engineer (mostly fullstack), indie game developer and CTF player.

Areas of interest

Frontend | Backend | Mobile | Gamedev | DevOps | SysAdmin | CyberSec

Languages & tech

Any that I'm into at the moment. Mostly C# (Unity/Asp.Net), Go, Rust, Python, Flutter and JavaScript with all the fancy frameworks.

Currently working on

Telegraphist 1920: Beats of War

Some random stats

Jakub's Projects

com.unity.visualeffectgraph icon com.unity.visualeffectgraph

[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU. The Visual Effect Graph is production-ready for the High Definition Render Pipeline and runs on all platforms supported by it. Full support for the Universal Render Pipeline and compatible mobile devices is still in development.

discord-music-player icon discord-music-player

Complete framework to facilitate music commands using discord.js v12 - using YTSR wrapper (no YouTube tokens needed).

first-order-model icon first-order-model

This repository contains the source code for the paper First Order Motion Model for Image Animation

node icon node

Node.js JavaScript runtime :sparkles::turtle::rocket::sparkles:

packages icon packages

A collection of useful packages maintained by the Flutter team

paddle icon paddle

PArallel Distributed Deep LEarning

pydapper icon pydapper

a pure python port of the NuGet library dapper

rethinkdb.driver icon rethinkdb.driver

:headphones: A NoSQL C#/.NET RethinkDB database driver with 100% ReQL API coverage.

rust-headless-chrome icon rust-headless-chrome

A high-level API to control headless Chrome or Chromium over the DevTools Protocol. It is the Rust equivalent of Puppeteer, a Node library maintained by the Chrome DevTools team.

scene-ref-attribute icon scene-ref-attribute

Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate.

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