Comments (4)
Added LuaState.loadString and LuaState.loadFile and a unittest.
I don't have a testing environment on this computer, but I'm setting it up now, so it may or may not work atm.
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The unittest fails at line 333 and there's some weird behavior going on--the results of calling a compiled function seem to include previous results as well. Here's a little test I threw together:
module luatest;
import std.stdio;
import luad.all;
pragma(lib, "dl");
void main()
{
auto lua = new LuaState;
lua.openLibs();
LuaFunction func = lua.loadString("return 10 + 1");
writeln(func());
string hello() { return "Hello world"; };
lua.set("greet", &hello);
auto func2 = lua.loadString("greet()");
writeln(func2());
}
Output:
[function: 0x8c72708, 11]
[function: 0x8c72708, 11, function: 0x8c72a98]
--Edit: actually, it looks more like the compiled functions are returning the contents of the stack.
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Pushed a patch for loadString and loadFile so that they pop (like most other functions... haven't been working on this project for a while). LuaFunction does indeed dump the stack when called like that - but that shouldn't be a problem, the getStack function resets the stack after creating the LuaObject array. Hence I'm not sure why 11 still sticks around on the stack for the second call.
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I tested your code against the current head, and it seems this bug was fixed somewhere along the line.
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