Comments (3)
We do not have daily builds for Arm Mac, only x86. So the latest build you downloaded only works for x86 Mac.
from animation_nodes.
OK thanks, is there a way where I can compile from source for arm?
from animation_nodes.
Nevermind, I found out how to do it. You can compile it from source by running the follow commands in terminal:
cd ~/Downloads/
git clone https://github.com/JacquesLucke/animation_nodes
cd animation_nodes
brew install [email protected]
pip3.10 install cython
python3.10 setup.py build --export --noversioncheck
After running these commands(which will take a while) a zip file will be created in ~/Downloads/animation_nodes
that you can import in blender
NOTE: This will only work on a mac
NOTE 2: You will need the xcode developer tools installed. You can install them by running xcode-select --install
in terminal
NOTE 3: You will need to install homebrew if you do not have it already by running /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
in terminal
NOTE 4: For future blender versions, a different version of python may be required. To check the python version used by your version of blender follow the guide at https://blender.stackexchange.com/questions/45528/how-to-get-blenders-version-number-from-python/45529. If your blender version does use a different python version, replace the numbers 3.10 in the commands with the new python version number.
from animation_nodes.
Related Issues (20)
- Error please help HOT 3
- Console Error when using Get Custom Attribute Node on a Mesh Input. HOT 1
- Not opening for Mac HOT 6
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- how can i import my own .py file and use this in the script node?
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- Unable to Build .ZIP File HOT 4
- Python version mismatch, Blender 4.1a HOT 2
- Windows compile error: LINK : fatal error LNK1181: cannot open input file 'FastNoiseSIMD_windows.lib' HOT 2
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