Comments (5)
Could you provide some info about what server are you connecting to ? it's probably easier if you debug BotFarm and see how it's failing the authentication to worldserver
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According to https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/Server/WorldSocket.cpp#L139 SMSG_AUTH_CHALLENGE is supposed to be 37 bytes, not 24.
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I tried it on AscEmu. Maybe we send a incomplete packet there, but currently it seems to work fine for WotLK and Cataclysm clients.
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I have no clue what AscEmu is doing at https://github.com/AscEmu/AscEmu/blob/3bd8889b3f91656236a7853bd6d4af4f837947db/src/world/Server/WorldSocket.cpp#L281 but it looks weird. I doubt it's an issue related to BotFarm
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Actually now that I take a closer look I can clearly see a familiar name at https://github.com/AscEmu/AscEmu/blob/3bd8889b3f91656236a7853bd6d4af4f837947db/src/world/Server/WorldSocket.cpp#L283 , which was added in arcemu/arcemu@4a51100#diff-70cbb7f2434c3bb6dd31c8d48399c130R250
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Related Issues (20)
- no *.config HOT 1
- local server only? HOT 1
- Extra Allocation in CharacterEnumeration.cs HOT 2
- Server closing connection to BotFarm HOT 6
- Create new characters if there aren't any HOT 2
- CMSG_KEEP_ALIVE HOT 2
- Scheduled Actions
- Packethandler for SMSG_MESSAGECHAT PlayerNameLookup GUID issue HOT 7
- Add LFG queue support HOT 2
- EmoteBot
- Update to latest TC HOT 1
- License question HOT 1
- Reconnect
- .NET Core HOT 3
- After bot creation no logon HOT 9
- Running BotFarm.exe HOT 5
- For Linux Debian HOT 2
- Detour: Cannot reach destination, FindPath() returned None : Invalid HOT 1
- Question about decrypting packets HOT 3
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