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For anyone wondering. This error ocurrs because the main thread tries to access the video texture (renderer.getVideoTexture()) before it's set (videoTexture is set on setupTexture, inside initGLComponents method, which is executed by the thread that is initialized on VideoTextureRenderer instantiaton).
A solution for this is splitting startPlaying method on one that's called when the surfaceTexture is available (as the tutorial says) and that instantiates the VideoTextureRenderer object, and a callback method that sets the player attributes (all that's inside the try and catch) and it's called on the thread at the end of initGLComponents method.
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Fixed in ef90060 :)
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