Comments (8)
I just discovered, that there is an effort to make UnrealGDAL UE5.3 compatible by ssav7912 and then wolfgangp. While I have not yet found the time to test it, it may be a straw, for everyone struggling with this.
from geotifflandscape.
Hi this looks like the issue where libcurl in UEs dependencies is now linking against nghttp2 and OpenSSL which then needs Crypto32 on Windows.
If you are on Windows, you could try this. I think I already tested it with UE5.1
from geotifflandscape.
@iwer Thank you for your response. I just spend whole week to build this plugin and i cloned UnrealGDAL and ue4-conan-recipe and it works but when i precompute this plugin with conan-ue4cli i got the following error ;
LNK1181 cannot open input file 'crypt32.lib.lib'
I sincerly thank you for repositories.
from geotifflandscape.
Hm, I can't reproduce this (see log below). As far as I remember, crypt32.lib does not need to be copied into the precomputed directory. The only related libs are libcrypto.lib and libssl.lib.
Somehow there seems to appear a second lib extension for crypt32, you could check if this can be corrected in one of these two files (conanbuildinfo.json, ...txt):
PS D:\UnrealProjects\TestProject\Plugins\UnrealGDAL\Source\GDAL> Get-ChildItem *.* | Select-String -Pattern "crypt32*"
conanbuildinfo.json:321: "crypt32.lib"
conanbuildinfo.txt:57:crypt32.lib
conanbuildinfo.txt:624:crypt32.lib
Output of ue4 conan precompute on my machine:
PS D:\UnrealProjects\TestProject\Plugins\UnrealGDAL\Source\GDAL> ue4 conan precompute -d . host
Using user-specified engine root: C:\Program Files\Epic Games\UE_5.1
Using profile for host platform "ue5.1-Win64"
Configuration:
[settings]
arch=x86_64
arch_build=x86_64
build_type=Release
compiler=Visual Studio
compiler.runtime=MD
compiler.version=16
os=Windows
os_build=Windows
[options]
[build_requires]
[env]
UNREAL_ENGINE_VERSION=5.1
conanfile.py: Installing package
Requirements
OpenSSL/ue4@adamrehn/5.1 from local cache - Cache
UElibPNG/ue4@adamrehn/5.1 from local cache - Cache
gdal-ue4/2.4.0@adamrehn/5.1 from local cache - Cache
geos-ue4/3.6.3@adamrehn/5.1 from local cache - Cache
libcurl/ue4@adamrehn/5.1 from local cache - Cache
libcxx/ue4@adamrehn/profile from local cache - Cache
mergetiff-ue4/0.0.6@adamrehn/5.1 from local cache - Cache
nghttp2/ue4@adamrehn/5.1 from local cache - Cache
proj-ue4/4.9.3@adamrehn/5.1 from local cache - Cache
ue4lib/ue4@adamrehn/profile from local cache - Cache
ue4util/ue4@adamrehn/profile from local cache - Cache
zlib/ue4@adamrehn/5.1 from local cache - Cache
Packages
OpenSSL/ue4@adamrehn/5.1:b21c67632d3dc13ff6d7c7432a489603c3302c9a - Cache
UElibPNG/ue4@adamrehn/5.1:b21c67632d3dc13ff6d7c7432a489603c3302c9a - Cache
gdal-ue4/2.4.0@adamrehn/5.1:07c9ac5db669a117025464d9db815670b73cde80 - Cache
geos-ue4/3.6.3@adamrehn/5.1:7333dc905312a2df09e78e1a60d59e628a5f0321 - Cache
libcurl/ue4@adamrehn/5.1:b21c67632d3dc13ff6d7c7432a489603c3302c9a - Cache
libcxx/ue4@adamrehn/profile:5ab84d6acfe1f23c4fae0ab88f26e3a396351ac9 - Cache
mergetiff-ue4/0.0.6@adamrehn/5.1:5ab84d6acfe1f23c4fae0ab88f26e3a396351ac9 - Cache
nghttp2/ue4@adamrehn/5.1:b21c67632d3dc13ff6d7c7432a489603c3302c9a - Cache
proj-ue4/4.9.3@adamrehn/5.1:7333dc905312a2df09e78e1a60d59e628a5f0321 - Cache
ue4lib/ue4@adamrehn/profile:5ab84d6acfe1f23c4fae0ab88f26e3a396351ac9 - Cache
ue4util/ue4@adamrehn/profile:5ab84d6acfe1f23c4fae0ab88f26e3a396351ac9 - Cache
zlib/ue4@adamrehn/5.1:b21c67632d3dc13ff6d7c7432a489603c3302c9a - Cache
Installing (downloading, building) binaries...
libcxx/ue4@adamrehn/profile: Already installed!
mergetiff-ue4/0.0.6@adamrehn/5.1: Already installed!
ue4lib/ue4@adamrehn/profile: Already installed!
ue4util/ue4@adamrehn/profile: Already installed!
OpenSSL/ue4@adamrehn/5.1: Already installed!
UElibPNG/ue4@adamrehn/5.1: Already installed!
geos-ue4/3.6.3@adamrehn/5.1: Already installed!
libcurl/ue4@adamrehn/5.1: Already installed!
nghttp2/ue4@adamrehn/5.1: Already installed!
proj-ue4/4.9.3@adamrehn/5.1: Already installed!
zlib/ue4@adamrehn/5.1: Already installed!
gdal-ue4/2.4.0@adamrehn/5.1: Already installed!
conanfile.py: Generator txt created conanbuildinfo.txt
conanfile.py: Generator json created conanbuildinfo.json
conanfile.py: Aggregating env generators
conanfile.py: Generated conaninfo.txt
conanfile.py: Generated graphinfo
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Copying "C:\Users\iwer\.conan\data\proj-ue4\4.9.3\adamrehn\5.1\package\7333dc905312a2df09e78e1a60d59e628a5f0321\include\projects.h"...
Copying "C:\Users\iwer\.conan\data\proj-ue4\4.9.3\adamrehn\5.1\package\7333dc905312a2df09e78e1a60d59e628a5f0321\include\proj_api.h"...
Copying "C:\Users\iwer\.conan\data\proj-ue4\4.9.3\adamrehn\5.1\package\7333dc905312a2df09e78e1a60d59e628a5f0321\lib\proj_4_9.lib"...
Copying "C:\Users\iwer\.conan\data\OpenSSL\ue4\adamrehn\5.1\package\b21c67632d3dc13ff6d7c7432a489603c3302c9a\include\openssl"...
Copying "C:\Users\iwer\.conan\data\OpenSSL\ue4\adamrehn\5.1\package\b21c67632d3dc13ff6d7c7432a489603c3302c9a\lib\libcrypto.lib"...
Copying "C:\Users\iwer\.conan\data\OpenSSL\ue4\adamrehn\5.1\package\b21c67632d3dc13ff6d7c7432a489603c3302c9a\lib\libssl.lib"...
Copying "C:\Users\iwer\.conan\data\nghttp2\ue4\adamrehn\5.1\package\b21c67632d3dc13ff6d7c7432a489603c3302c9a\include\nghttp2"...
Copying "C:\Users\iwer\.conan\data\nghttp2\ue4\adamrehn\5.1\package\b21c67632d3dc13ff6d7c7432a489603c3302c9a\lib\nghttp2.lib"...
Done.
from geotifflandscape.
Modify like this in ProcessPrecomputedData() in GDAL.Build.cs file.
from geotifflandscape.
@Bosa17 Hi it solves LNK1181 cannot open input file 'crypt32.lib.lib'
problem and work in ue4cli, conan-ue4cli and ue5 source installed pc but does not work another pc that does not have ue4cli, conan-ue4cli
Should I tdownload ue4cli, conan-ue4cli to other pc and try what happens
This is the error in other pc :
C:\Users\egultekin\Documents\Unreal Projects\PrecomputedGDAL\Plugins\UnrealGDAL\Intermediate\Build\Win64\UnrealEditor\Development\UnrealGDAL\UnrealEditor-UnrealGDAL.suppressed.lib kitaplığı ve C:\Users\egultekin\Documents\Unreal Projects\PrecomputedGDAL\Plugins\UnrealGDAL\Intermediate\Build\Win64\UnrealEditor\Development\UnrealGDAL\UnrealEditor-UnrealGDAL.suppressed.exp nesnesi oluşturuluyor
1>gdal.lib(BitStuffer2.obj) : error LNK2019: çözümlenmemiş dış sembol __std_max_element_4 için "public: bool __cdecl GDAL_LercNS::BitStuffer2::EncodeSimple(unsigned char * *,class std::vector<unsigned int,class std::allocator<unsigned int> > const &,int)const " (?EncodeSimple@BitStuffer2@GDAL_LercNS@@QEBA_NPEAPEAEAEBV?$vector@IV?$allocator@I@std@@@std@@H@Z) işlevinde başvuruldu
1>C:\Users\egultekin\Documents\Unreal Projects\PrecomputedGDAL\Plugins\UnrealGDAL\Binaries\Win64\UnrealEditor-UnrealGDAL.dll : fatal error LNK1120: 1 çözümlenmemiş dışlar
1>[2/2] WriteMetadata PrecomputedGDALEditor.target cancelled
1>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: ""C:\Program Files\Epic Games\UE_5.1\Engine\Build\BatchFiles\Build.bat" PrecomputedGDALEditor Win64 Development -Project="C:\Users\egultekin\Documents\Unreal Projects\PrecomputedGDAL\PrecomputedGDAL.uproject" -WaitMutex -FromMsBuild" komutundan 6 koduyla çıkıldı.
1>"PrecomputedGDAL.vcxproj" projesini oluşturma tamamlandı -- BAŞARISIZ OLDU.
from geotifflandscape.
If ue4 conan precompute
was successful on computer A, then there is a precomputed directory in UnrealGDAL/Source/GDAL
. Then you should be able to zip the whole UnrealGDAL directory, copy it to computer B with the same UE5 version.
from geotifflandscape.
@iwer @Bosa17 Yes it should compile and work same version but get error this time i got this error;
2>[78/86] Link UnrealEditor-KingsGambit.lib
2> Creating library C:\Users\SERHAT\Documents\Unreal Projects\KingsGambit\Intermediate\Build\Win64\UnrealEditor\Development\KingsGambit\UnrealEditor-KingsGambit.lib and object C:\Users\SERHAT\Documents\Unreal Projects\KingsGambit\Intermediate\Build\Win64\UnrealEditor\Development\KingsGambit\UnrealEditor-KingsGambit.exp
2>[79/86] Link UnrealEditor-UnrealGDAL.dll
2> Creating library C:\Users\SERHAT\Documents\Unreal Projects\KingsGambit\Plugins\UnrealGDAL\Intermediate\Build\Win64\UnrealEditor\Development\UnrealGDAL\UnrealEditor-UnrealGDAL.suppressed.lib and object C:\Users\SERHAT\Documents\Unreal Projects\KingsGambit\Plugins\UnrealGDAL\Intermediate\Build\Win64\UnrealEditor\Development\UnrealGDAL\UnrealEditor-UnrealGDAL.suppressed.exp
2>gdal.lib(pds4dataset.obj) : error LNK2019: unresolved external symbol __std_find_trivial_1 referenced in function "void __cdecl FillMask(void *,unsigned char *,int,int,int,class std::vector<double,class std::allocator > const &)" (??$FillMask@E@@YAXPEAXPEAEHHHAEBV?$vector@NV?$allocator@N@std@@@std@@@z)
2>gdal.lib(cadobjects.obj) : error LNK2001: unresolved external symbol __std_find_trivial_1
2>gdal.lib(pds4dataset.obj) : error LNK2019: unresolved external symbol __std_find_trivial_2 referenced in function "void __cdecl FillMask(void *,unsigned char *,int,int,int,class std::vector<double,class std::allocator > const &)" (??$FillMask@G@@YAXPEAXPEAEHHHAEBV?$vector@NV?$allocator@N@std@@@std@@@z)
2>gdal.lib(pds4dataset.obj) : error LNK2019: unresolved external symbol __std_find_trivial_4 referenced in function "void __cdecl FillMask(void *,unsigned char *,int,int,int,class std::vector<double,class std::allocator > const &)" (??$FillMask@I@@YAXPEAXPEAEHHHAEBV?$vector@NV?$allocator@N@std@@@std@@@z)
2>gdal.lib(cpl_vsil_swift.obj) : error LNK2019: unresolved external symbol __std_count_trivial_1 referenced in function "public: virtual int __cdecl cpl::VSISwiftFSHandler::Stat(char const *,struct _stat64 *,int)" (?Stat@VSISwiftFSHandler@cpl@@UEAAHPEBDPEAU_stat64@@h@Z)
2>gdal.lib(cpl_vsil_webhdfs.obj) : error LNK2001: unresolved external symbol __std_count_trivial_1
2>gdal.lib(BitStuffer2.obj) : error LNK2019: unresolved external symbol __std_max_element_4 referenced in function "public: bool __cdecl GDAL_LercNS::BitStuffer2::EncodeSimple(unsigned char * *,class std::vector<unsigned int,class std::allocator > const &,int)const " (?EncodeSimple@BitStuffer2@GDAL_LercNS@@QEBA_NPEAPEAEAEBV?$vector@IV?$allocator@I@std@@@std@@h@Z)
2>gdal.lib(gnmgraph.obj) : error LNK2019: unresolved external symbol __std_find_trivial_8 referenced in function "public: virtual void __cdecl GNMGraph:eleteEdge(__int64)" (?DeleteEdge@GNMGraph@@UEAAX_J@Z)
2>C:\Users\SERHAT\Documents\Unreal Projects\KingsGambit\Plugins\UnrealGDAL\Binaries\Win64\UnrealEditor-UnrealGDAL.dll : fatal error LNK1120: 6 unresolved externals
2>[80/86] Link UnrealEditor-RealtimeMeshComponent.dll
2> Creating library C:\Users\SERHAT\Documents\Unreal Projects\KingsGambit\Plugins\RealtimeMeshComponent\Intermediate\Build\Win64\UnrealEditor\Development\RealtimeMeshComponent\UnrealEditor-RealtimeMeshComponent.suppressed.lib and object C:\Users\SERHAT\Documents\Unreal Projects\KingsGambit\Plugins\RealtimeMeshComponent\Intermediate\Build\Win64\UnrealEditor\Development\RealtimeMeshComponent\UnrealEditor-RealtimeMeshComponent.suppressed.exp
2>[81/86] Link UnrealEditor-RealtimeMeshEditor.dll
2> Creating library C:\Users\SERHAT\Documents\Unreal Projects\KingsGambit\Plugins\RealtimeMeshComponent\Intermediate\Build\Win64\UnrealEditor\Development\RealtimeMeshEditor\UnrealEditor-RealtimeMeshEditor.suppressed.lib and object C:\Users\SERHAT\Documents\Unreal Projects\KingsGambit\Plugins\RealtimeMeshComponent\Intermediate\Build\Win64\UnrealEditor\Development\RealtimeMeshEditor\UnrealEditor-RealtimeMeshEditor.suppressed.exp
2>[82/86] Link UnrealEditor-KingsGambit.dll
2> Creating library C:\Users\SERHAT\Documents\Unreal Projects\KingsGambit\Intermediate\Build\Win64\UnrealEditor\Development\KingsGambit\UnrealEditor-KingsGambit.suppressed.lib and object C:\Users\SERHAT\Documents\Unreal Projects\KingsGambit\Intermediate\Build\Win64\UnrealEditor\Development\KingsGambit\UnrealEditor-KingsGambit.suppressed.exp
2>[83/86] Compile RealtimeMeshBuilderTests.cpp
2>[84/86] Link UnrealEditor-RealtimeMeshTests.lib
2> Creating library C:\Users\SERHAT\Documents\Unreal Projects\KingsGambit\Plugins\RealtimeMeshComponent\Intermediate\Build\Win64\UnrealEditor\Development\RealtimeMeshTests\UnrealEditor-RealtimeMeshTests.lib and object C:\Users\SERHAT\Documents\Unreal Projects\KingsGambit\Plugins\RealtimeMeshComponent\Intermediate\Build\Win64\UnrealEditor\Development\RealtimeMeshTests\UnrealEditor-RealtimeMeshTests.exp
2>[85/86] Link UnrealEditor-RealtimeMeshTests.dll
2> Creating library C:\Users\SERHAT\Documents\Unreal Projects\KingsGambit\Plugins\RealtimeMeshComponent\Intermediate\Build\Win64\UnrealEditor\Development\RealtimeMeshTests\UnrealEditor-RealtimeMeshTests.suppressed.lib and object C:\Users\SERHAT\Documents\Unreal Projects\KingsGambit\Plugins\RealtimeMeshComponent\Intermediate\Build\Win64\UnrealEditor\Development\RealtimeMeshTests\UnrealEditor-RealtimeMeshTests.suppressed.exp
2>[86/86] WriteMetadata KingsGambitEditor.target cancelled
2>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(51,5): error MSB3073: The command ""C:\Program Files\UE\UE_5.1\Engine\Build\BatchFiles\Rebuild.bat" KingsGambitEditor Win64 Development -Project="C:\Users\SERHAT\Documents\Unreal Projects\KingsGambit\KingsGambit.uproject" -WaitMutex -FromMsBuild" exited with code -1.
2>Done building project "KingsGambit.vcxproj" -- FAILED.
========== Rebuild All: 0 succeeded, 1 failed, 1 skipped ==========
from geotifflandscape.
Related Issues (9)
- UE4.27 HOT 4
- ue version HOT 1
- modules missing error HOT 1
- which ue version HOT 1
- Program crash problem HOT 1
- Request HOT 4
- Access violation writing location HOT 1
- UE5 Compatibility HOT 3
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