Comments (3)
Yes, I also have this issue.
After looking the code, it seems the following code gameOverOffset
is not right anymore:
// Read Game state
// (If game is ended or is playing)
GameManipulator.readGameState = function () {
// Read GameOver
var found = Scanner.scanUntil(
[
GameManipulator.offset[0] + GameManipulator.gameOverOffset[0],
GameManipulator.offset[1] + GameManipulator.gameOverOffset[1]
],
[2, 0], COLOR_DINOSAUR, false, 20
);
I guess it's because the position of the GAME OVER is changed in the new version of Chrome?
My system is:
- Ubuntu 17.04
- Chrome 59.0.3071.86 (Official Build) (64-bit)
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@GritPixel I changed
--- a/GameManipulator.js
+++ b/GameManipulator.js
@@ -28,8 +28,9 @@ var GameManipulator = {
gamestate: 'OVER',
// GameOver Position
- gameOverOffset: [190, -82],
+ gameOverOffset: [190, -75],
The above change fixes this issue for me.
Will send a PR later to make it compatible with different Chrome Browsers.
from iamdinosaur.
Sir, I had to change back the coordinates to [190, -82] for it to work for me. I am on a mac, and maybe this is system dependent. Great job with this though.
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