Comments (2)
Hard to say what's causing your problem without looking at your code. Since
your
body MC is able to detect collisions, I'd assume there's an issue with how
you're
accessing your head MC. I'd be happy to take a look at it for you if you can
upload
the FLA and any additional assets for it.
Alternatively, you can e-mail me the file(s) to lessthanthree[at]gmail.com
Original comment by [email protected]
on 13 Mar 2009 at 3:01
from collisiondetectionkit.
Closing issue as it does not require a code change.
If you'd like assistance with integrating the CDK in your project, just let me
know!
Original comment by [email protected]
on 20 Mar 2009 at 2:34
- Changed state: Done
- Added labels: Type-Task
- Removed labels: Type-Defect
from collisiondetectionkit.
Related Issues (20)
- checkCollisions should return strongly typed Object HOT 3
- Need way to determine target in checkCollisions HOT 3
- Need way to specify whether to include overlapping array HOT 3
- Need way to specify whether to include overlapping array HOT 2
- Call dispose() on BitmapData objects when done HOT 2
- Need way to define a 'Region of Interest' within which collissions are checked for HOT 2
- Ignore same object
- the projects slowdown after 10-20 seconds HOT 4
- Rotation isn't taken into account with the points returned from the collision.overlapping array HOT 2
- Predictive Collision Detection HOT 2
- Cannot detect collisions on display object if alpha is at zero HOT 1
- Wrong collisions detections, misses collisions
- Scaling the parent of objects in a collision list causes null object errors HOT 2
- Collisions not registering between dynamically created balls in Text example HOT 1
- No collisions found after scaling up a sprite's parent
- Object overlap while not showing any hit sign.
- Exclude Color (almost) not working HOT 3
- Code throws a lot of untyped warnings
- Children collisions are not detected correctly when the parent is rotated
- Mouse Down Event Not Firing When An Item Is Behind Another Item
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from collisiondetectionkit.