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Comments (6)

ippa avatar ippa commented on May 18, 2024

Hi. Could you provide a full runnable code example in a gist or pastie that demonstrates this error? Either use gfx that's in chingus examples\media-dir or provide downloadlinks to the gfx. I'll check it out and find out why it doesn't work.

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 avatar commented on May 18, 2024

Sorry for the delay, here I leave a link to download a basic example of what happens when I want to use parallax to viewport. When executed you can see clearly that after walking a stretch, the parallax image repeated stops.

The link: http://www.megaupload.com/?d=9MP5KDGE

I hope his assist, greetings.

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ippa avatar ippa commented on May 18, 2024

Yes, the problem is that viewport-trait automatiaclly draws every object (created with Model.create) with an offset. This confuses the parallax scroller.

The sollution is to use .new instead of .create like this:
@parallax = Chingu::Parallax.new(:x => 0, :y => 0, :rotation_center => :top_left)

Then:

def update
....
@parallax.camera_x, @parallax.camera_y = self.viewport.x.to_i, self.viewport.y.to_i
@parallax.update
end

def draw
@parallax.draw
super
end

I'll make a note of this in the Readme.

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ippa avatar ippa commented on May 18, 2024

I succeeded in formating my code bad too :):

Here's is the new working nive1.rb-file http://pastie.org/1598473

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 avatar commented on May 18, 2024

Thanks a lot for the help, works perfectly!, now the parallax slides, never ends and I can appreciate having a good performance :) . Now I have another question, and tried fairly and I can not find it: how I can flip images horizontally? Because all I can do is to rotate with the method 'angle' and if I put the negative factor but also make a rotation but not turned horizontally (or vertically).

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ippa avatar ippa commented on May 18, 2024

game_object.factor_x = -1

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