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InvexGames avatar InvexGames commented on June 8, 2024

I'll take a look when I can :)

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InvexGames avatar InvexGames commented on June 8, 2024

I can't seem to reproduce this. Would you mind sending me a copy of your scene/project?

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Benjiko99 avatar Benjiko99 commented on June 8, 2024

Sure https://mega.co.nz/#!C0wEHT6Q!a55O_bp5IK9YJp54sGu8rcwitZSjjfRgq035qS7o65E sorry for late reply.

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dmxride avatar dmxride commented on June 8, 2024

Firs of all thanks a lot InvexGames, your hard work really helped out our team of university students with not that much time to develop an app ;)

Benjiko99, to solve your problem, when setting render mode to 'Screen Space -Camera' , you can just adjust the canvas plane distance to 40, worked for us :D

Good Luck ;)

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Benjiko99 avatar Benjiko99 commented on June 8, 2024

@dmxride Changing the plane distance worked. The problem is that ripples are being created many units infront of where they should be, as seen here

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dmxride avatar dmxride commented on June 8, 2024

Yeap, i also had to set the camera to ortographic so it would work on different resolutions and i had to change the on Drag method from the script NavDrawerConfig.cs to this, else it would kinda be messed up

public void OnDrag(PointerEventData data)
{
tempVector2 = new Vector2 (thisRectTransform.position.x, thisRectTransform.position.y);
tempVector2.x += data.delta.x;

    //  thisRectTransform.position = tempVector2;

        backgroundCanvasGroup.alpha = 1 - (maxPosition - thisRectTransform.anchoredPosition.x) / (maxPosition - minPosition);
        shadowCanvasGroup.alpha = 1 - (maxPosition - thisRectTransform.anchoredPosition.x) / ((maxPosition - minPosition) * 2);
    }

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Benjiko99 avatar Benjiko99 commented on June 8, 2024

I have actually posted a fix for the nav drawer 19 days ago :) https://github.com/InvexGames/MaterialUI/pull/44/files

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dmxride avatar dmxride commented on June 8, 2024

Yeap, awesome, better than my approach, thanks a lot @Benjiko99 ;)

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InvexGames avatar InvexGames commented on June 8, 2024

Hi! Thanks for bringing this issue to my attention :)

I'm now working on MaterialUI in a private repo, adding features and the likes for an official release on the Asset Store - this means that I won't be adding/fixing anything more in this repo (sorry). Feel free to fork this one if you'd like to tackle to issue yourself, and/or send me an email at [email protected] if you want me to let you know when it's available.

Cheers,
Declan.

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