Comments (9)
I'll take a look when I can :)
from materialui.
I can't seem to reproduce this. Would you mind sending me a copy of your scene/project?
from materialui.
Sure https://mega.co.nz/#!C0wEHT6Q!a55O_bp5IK9YJp54sGu8rcwitZSjjfRgq035qS7o65E sorry for late reply.
from materialui.
Firs of all thanks a lot InvexGames, your hard work really helped out our team of university students with not that much time to develop an app ;)
Benjiko99, to solve your problem, when setting render mode to 'Screen Space -Camera' , you can just adjust the canvas plane distance to 40, worked for us :D
Good Luck ;)
from materialui.
@dmxride Changing the plane distance worked. The problem is that ripples are being created many units infront of where they should be, as seen here
from materialui.
Yeap, i also had to set the camera to ortographic so it would work on different resolutions and i had to change the on Drag method from the script NavDrawerConfig.cs to this, else it would kinda be messed up
public void OnDrag(PointerEventData data)
{
tempVector2 = new Vector2 (thisRectTransform.position.x, thisRectTransform.position.y);
tempVector2.x += data.delta.x;
// thisRectTransform.position = tempVector2;
backgroundCanvasGroup.alpha = 1 - (maxPosition - thisRectTransform.anchoredPosition.x) / (maxPosition - minPosition);
shadowCanvasGroup.alpha = 1 - (maxPosition - thisRectTransform.anchoredPosition.x) / ((maxPosition - minPosition) * 2);
}
from materialui.
I have actually posted a fix for the nav drawer 19 days ago :) https://github.com/InvexGames/MaterialUI/pull/44/files
from materialui.
Yeap, awesome, better than my approach, thanks a lot @Benjiko99 ;)
from materialui.
Hi! Thanks for bringing this issue to my attention :)
I'm now working on MaterialUI in a private repo, adding features and the likes for an official release on the Asset Store - this means that I won't be adding/fixing anything more in this repo (sorry). Feel free to fork this one if you'd like to tackle to issue yourself, and/or send me an email at [email protected] if you want me to let you know when it's available.
Cheers,
Declan.
from materialui.
Related Issues (20)
- Component: Dialogs
- Error within my game but not on seperate project? HOT 10
- EZAnim - Object reference not set to an instance of an object HOT 3
- Button manual resize Isn't working ...? HOT 8
- Closed Dialogs / Nav Drawers Render Off Screen HOT 3
- RippleMask blocks input after ScreenConfig.Back is called HOT 1
- Can't Instantiate HOT 1
- Countdown Game - First experiement with this awesome asset HOT 3
- Close Selection Box HOT 3
- Android | Some itens of the screen are getting black when running on device. HOT 9
- Ripple effect draws outside of it's area HOT 2
- Moving MaterialUI Folder into Subfolder HOT 2
- System.IO.File' does not contain a definition forWriteAllBytes' HOT 8
- ArgumentException: The thing you want to instantiate is null HOT 2
- Resize switch HOT 1
- Switch change handle? HOT 6
- EZAnim can't be checked because doesn't exist HOT 3
- Menu Component/MaterialUI/(VARIOUS COMPONENTS) can't be checked because doesn't exist
- Use from the Unity Package Manager
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from materialui.