Comments (4)
Yes this is the correct way to fix this issue magicono, so submit a PR? Or I can do it if you'd rather not.
I would but my local branch has been all screwed up for a good few months, and I haven't gotten to fixing it, lol. If you want to make that PR that would be nice.
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Here would be my potential suggested fix for this:
That being, adding player.UpdateEquippedArmorValues(item, false);
just under player.ItemEquipTable.UnequipItem(slotToCheck);
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Update:
Equipping and unequpping different armours will not fix the bloated value, However Restarting seems to reset the values to zero.
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Yes this is the correct way to fix this issue magicono, so submit a PR? Or I can do it if you'd rather not.
from daggerfall-unity.
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