Comments (1)
If you are playing over LAN:
- One player (the host) needs to open Derail Valley and in UnityModManager set a password
- The host starts a game (like you normally would)
- Other players need to click 'join' and enter the IP and port of the computer hosting as well as the password from step 1
- Enter the password set in step 1
If you are playing over the internet:
- One player (the host) will need to open a port in their router (default is 777)
- The host needs to open Derail Valley and in UnityModManager set a password
- The host needs to start a game (like you normally would)
- Other players need to click 'join' and enter the Remote IP and port of the computer hosting as well as the password from step 2
Notes:
- If you are going to use an existing save, back it up in case it gets corrupted (unlikely, but possible)
- To find your Remote IP visit here https://whatismyipaddress.com/ (or any other similar service)
- If the person hosting does not know how to forward ports, there are guides here: https://portforward.com/
- If the person hosting is using a cellular connection, they may not be able to host due to CGNAT
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Related Issues (20)
- Show players on map
- Server browser
- Sync Jobs
- Add proximity chat
- Implement a company system
- Add internationalization support HOT 3
- [Error] AssemblyName is null HOT 7
- Add support for Remote Dispatch
- Add support for Skin Manager
- Implement a permission system HOT 1
- Sync career state
- Port-forwarding Alternatives & Server Suggestions HOT 2
- Dedicated server HOT 2
- Add a list of dependencies and how to install them to the readme HOT 2
- How to install
- Connecting to a server without password is impossible HOT 3
- Guests can throttle up but not down HOT 4
- Can a new feature be added: Train Dispatcher HOT 2
- Implement Dependabot HOT 1
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