Comments (3)
@imbaggaarm Thank you for your support and finding out new bug.
Can you please approx. specify the amount of photos you use to test the issue?
To answer the second part:
For cocoapods - we do not support cocoapods yet - I will file an improvement for it.
For carthage setup Carthage as usually and add
github "inloop/image-picker"
to your cartfile. If you would like to specify branch, just use
github "inloop/image-picker" "master"
. We will definitely look into the memory issue.
from image-picker.
About 1540 photos, I think we should delete some photos were loaded when scroll up or down, that will fix the problem.
from image-picker.
I was able to reproduce this. It looks like when you scroll rapidly app can allocate too much memory at once and system does not release it quickly enough. This should be definitely fixed.
from image-picker.
Related Issues (20)
- Live photo indicator text transparently carved into solid rectangle
- Update camera and action cell width when in landscape mode
- There are missing delegate methods to get recorded video and live photos HOT 1
- Request permissions: Request permissions once the view is displayed instead during init
- support for iPhone X
- Long press / force touch to preview photo, live photo or video
- Support drag&drop an asset from picker HOT 1
- When accessing image picker the music stops playing HOT 2
- Crash in ImagePickerController HOT 3
- How to get photo/Video captured from camera picker HOT 4
- Deselcted cells after taking a picture HOT 11
- Implement ImagePickerControllerDelegate methods called when user takes new video or Live Photo
- Support Cocoapods HOT 1
- Cannot flip camera on develop branch HOT 1
- 'State' enum is ambiguous (iOS 12) HOT 1
- Swift 4.2/Xcode 10/iOS 12 compatibility HOT 2
- Video recording options still exist even if I set the capture settings to .photo only HOT 1
- License file HOT 3
- Embedding in a ViewController
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from image-picker.