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lishuai's Projects

behaviac icon behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

cocos2dx-ext icon cocos2dx-ext

Extensions for Cocos2dx: Dynamic Font Management, HTML Widget, Powerful Asset Management...

com.unity.demoteam.hair icon com.unity.demoteam.hair

An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.

cryengine icon cryengine

CRYENGINE is a powerful real-time game development platform created by Crytek.

ejoy2d icon ejoy2d

A 2D Graphics Engine for Mobile Game

entitas-csharp icon entitas-csharp

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

foolrenderer icon foolrenderer

A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

lightshafts icon lightshafts

A light shafts (volumetric shadows) effect for Unity.

mojoc icon mojoc

A cross-platform, open-source, pure C game engine for mobile game.

ogre icon ogre

Ogre1 - scene-oriented, flexible 3D engine written in C++

piccolo icon piccolo

Piccolo (formerly Pilot) – mini game engine for games104

tolua icon tolua

The fastest unity lua binding solution

unitypcss icon unitypcss

Nvidia's PCSS soft shadow algorithm implemented in Unity

xlua icon xlua

xLua is a hot-fix solution plugin for Unity3D, it supports android, ios, windows, osx, etc.

zebra icon zebra

Offline Rendering Library 离线渲染库

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