Comments (2)
There's a lot of different ways you can store a 16-bit grayscale image in a u8 buffer. You may need load_from_memory_with_format
, or perhaps you need to iterate over the buffer calling u16::from_le_bytes
for each 2-byte chunk, or from_be_bytes
, or the buffer is in native endian and the bytemuck crate will let you cast it, etc.
from image.
Ok Thank you for that response. I was able to solve this with the following:
let mut img_bytes: Vec<u8> = Vec::new();
let mut buffer: Vec<u8> = Vec::new();
// buffer gets filled from a tcp read
// Reading 16 bit grayscale image from memory buffer"
// We have to convert the buffer of u8 to a buffer of u16.
// I don't know a better way to do this but
let mut pixel_data = Vec::with_capacity(buffer.len()/2);
for i in (0 .. buffer.len()).step_by(2){
let val = LittleEndian::read_u16(&buffer[i..i+2]);
pixel_data.push(val);
}
debug!("Converting to dyn image (luma16)");
let img_buf = ImageBuffer::from_raw(payload.width, payload.height, pixel_data).unwrap();
let dyn_img = DynamicImage::ImageLuma16(img_buf);
let mut output_buffer = Cursor::new(buffer);
let encoder = image::codecs::png::PngEncoder::new(&mut output_buffer);
// writing 16 bit lumaA image to buffer"
encoder.write_image(dyn_img.as_bytes(), payload.width, payload.height, image::ColorType::L16)?
img_bytes = output_buffer.into_inner(); /// my result
I'm not in love with this solution and it needs some clean up but it's working
from image.
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from image.