Comments (6)
I works now with the latest version.
from versatile.
A quick bandaid right now is to clone https://github.com/MasterQ32/gl3w
, compile it, and use the .pri file in that directory.
from versatile.
This is kinda hacky. I look for another way.
from versatile.
The pri file is actually the way to build right now. Maybe i can add the gl3w fork as a submodule...
from versatile.
It even worse Qt and QtCreator from the repositories do not know QOpenGLWidget
. What are the exact version requirements to build?
from versatile.
I have Qt Creator 4.3.1 based on Qt 5.9.1, but the QOpenGLWidget should be available at least since Qt5 and i don't use that much of special Qt features, so it should run fine with Qt 5.3 or even previous versions
from versatile.
Related Issues (20)
- Custom Sprite Sheet Files HOT 4
- Nomenclature: Sprite vs. Tile HOT 2
- Improve Ground Display HOT 1
- Make option for autoflipping grid HOT 1
- Add action to recenter camera on currently selected tile HOT 1
- Adds customizable controls
- Add option dialog HOT 1
- Add UI button to reset insert mode and go into edit mode HOT 1
- Add option to update texture HOT 1
- Fix camera movement HOT 1
- Add "drag'n'put"
- Add option to show coordianate axis and camera focus HOT 1
- Another example texture HOT 5
- Fix export HOT 3
- Improve tileset options HOT 4
- Change the way tilesets with margin/padding are handled
- Rendering artefacts on ground tiles HOT 4
- Segfault on texture load HOT 6
- Move position of vertices along plane of sprite, and UV coordinates
- Builds for Linux HOT 18
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from versatile.