Comments (1)
It's fixed
Thank you for reporting the bug.
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Related Issues (20)
- Gallery: Post your screenshots / code here HOT 8
- Unity sample. HOT 1
- Performance with System.Numerics and Multithreading HOT 20
- [Help] How can I get the indices of the generated navmesh? HOT 2
- [Help] Nav mesh being generated upside down HOT 4
- Increase UI Elements Sizing HOT 2
- Updates to Demo HOT 9
- Bug in Demo with Convex Volume Creation HOT 4
- SOH allocation issues HOT 49
- Invert X axis HOT 2
- Importing data HOT 6
- Memcpy and heap allocations in DtCrowdTelemetry.Stop() HOT 1
- Question: Mesh DetaiIs are null after mesh generation HOT 1
- System.ArgumentException:“'0' cannot be greater than -1.” HOT 11
- Allocations for a large mesh are reaching 1GB of allocation to generate nav mesh. HOT 7
- Problems with removed vertices at tile borders HOT 1
- Problem with contour simplification. HOT 1
- DotRecast creating a lot of RcSpan objects for a relatively small scene. HOT 6
- How to convert obj files into voxels files? HOT 1
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