Comments (6)
I will try to create a live version as soon as possible. I will certainly need to disable the soundInput and websocket thing since it makes javascript throw an exception if the server isn't available (on firefox only).
On the other hand, the node.js dependency is required only for the automatic recompiling of the coffee, sass and haml files. In theory only the files in the "public" folder are needed to run the "client" code. But I have to check, never tested that.
I will see what I can do tonight.
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This should work I hope. Is it?
http://idflood.github.com/ThreeNodes.js/
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I haven't able to get a cube to display but looks awesome! :D
The color panel didn't seem to work either.
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Thanks to let me know. This needs to work :)
Might I ask what os and browser you are using?
I didn't desactivate the websocket but i will try right now since this has been causing strange behavior.
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i've deactivated the websocket, maybe it's better now
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I'm using Chrome/Linux. Here is a screenshot for you :)
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Related Issues (20)
- MenuBar difficulties editing CSS Style HOT 2
- Optional timeline HOT 7
- Integration with Trackball Control in WebGL renderer? HOT 2
- Demo isn't working HOT 4
- particles
- WebWorkers
- Export code and show it in browser
- Error: Can't find module HOT 2
- Souce code does not compile HOT 2
- Server.js does not run on node v0.10.32 HOT 1
- Moving nodes does not work in scaled window
- Dragging line from one field to another does not work properly HOT 1
- Cannot change name of node
- Problem with compilation on Windows 8 / 64bit HOT 3
- Why have you stop this project? HOT 5
- Issue with development setup on windows machine HOT 1
- Add Nodes Example
- what method you use to draw the spline curve
- I'm not able to build, please help
- Domain name error
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