Comments (3)
Here are the scenarios:
- [Container->Unlock Container] User has NO keys: opens Unlock Container screen.
- [Container->Unlock Container] User HAS keys:
UI asks which key should be used:
- [Key->Unlock Container] User HAS containers:
(From https://youtu.be/leHagoFY1E0?si=dq9UVS-9fQJAAJTR&t=459)
UI asks which container should be opened:
So there is no "Inspect" option in the context menu. I see there is an "Inspect Items" when the Unlock Container screen shows up, but right now I don't see value on adding this feature. I'll repurpose this issue to implement it in the future.
from cs2-inventory-simulator.
For Cases I've removed as Unlock Container will inspect the case (if it requires key 1) user has key - select which key - inspect. 2) user has no key - inspect.)
Keys don't have inspect option, can you confirm it has in-game?
from cs2-inventory-simulator.
When we click on Unlock Container it shows the skins in the box. In addition to the Inspect Items button, the skins in the box and scroll through to see them all, as you can see in the screenshots below:
And if we click on Unlock Container in a box where we don't have the key, it would give the option to "buy", as the website currently does.
When you have the key I can't test it, I don't have keys in the game at the moment, sorry. 😓
However, I believe it should work the same way, we click on Unlock Container and even if you have the key the option appears again, but with the skins showing and the Inspect Items button since we already have the key in the inventory .
Would it be possible to implement this feature? Even the Inspect Items button when we click on Unlock Container?
Regarding the Inspect option on the keys, I have a question, without a key as I mentioned at the moment, when we have it we can return to this issue.
from cs2-inventory-simulator.
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