Luke Miller's Projects
After getting Unity's Addressables system working myself, I pulled together some simple examples of my own code working in standard Coroutines in the hopes that it will help others on the path to mastering this system.
Using Unity and mathematical functions to create an animated graph in 3D space
A simple clock built in the Unity engine, able to toggle between continuous and discrete mode
Exploring the creation and rendering of fractals using GameObjects in Unity
Exploration of using combinations of nontrivial mathematical functions to render complex shapes in 3D space