Comments (4)
Hey! This is a known issue on experimental. There are breaking changes between stable and experimental on the gamesave system, which causes FloodgateMod to crash when the game saves if there are existing link between floodgates and streamgauges. I will fix this when experimental hits stable. Unfortunately that also means that in experimental only the drought/schedule settings will work. Sorry for the inconvinience!
from timberborn-simplefloodgatetriggers.
I realized after looking through the closed issues that this was a known issue, I think it would be best to leave it open so that others like myself don't think this is a new issue.
from timberborn-simplefloodgatetriggers.
Good call, leaving open until current experimental hits stable
from timberborn-simplefloodgatetriggers.
https://github.com/R-T-B/Timberborn-SimpleFloodgateTriggers/releases/tag/1.0.3
For those who want, working build for experimental. No plans to takeover or anything, this is an interim thing just until next stable.
Source is at same repo.
from timberborn-simplefloodgatetriggers.
Related Issues (17)
- Crash while auto saving (Experimental branch v0.2.2.1) HOT 2
- Crash on Experimental Branch HOT 1
- Automation for water pumps and other stuff for v2 HOT 1
- New bug HOT 2
- [FR] Have mod remember last tab open on each compatible building
- No slider bars for Time/Height HOT 1
- How do I set the code up for me to modify it HOT 2
- Error while loading the mod FloodgateTriggersPlugin HOT 1
- Crashing on game load with this as the only enabled mod other than dependencies with 11/13 Experimental Update HOT 2
- Feature Request: Add ability to link "Badwater Discharge" Open/Close to "Stream Guage"
- Stream Gauge level threshold can override contamination set points HOT 1
- Deleting or demolishing a pump - under construction or completed - which is attached to a stream gauge may crash the game HOT 1
- Feature Request: Before & After Delay
- Optimization?
- Feature request: Adding triggers to the Badwater Dome HOT 2
- Update 6 HOT 1
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