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vaxerski avatar vaxerski commented on July 26, 2024

windowrulev2 = bordersize 10, floating:1?

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daxisunder avatar daxisunder commented on July 26, 2024

I have set:
col.active_border = $red
col.inactive_border = none
but I'd like to set the border on all floating windows to be red, regardless of active/inactive. What you said still doesn't show it if the floating window is inactive. Something like border_on_floating = int (0, 1, 2, 3 always, active, inactive, never) and then col.floating_border = would be really nice if it could be implemented.

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vaxerski avatar vaxerski commented on July 26, 2024

none is not a color

doesn't show it if the floating window is inactive.

ugh another day of telling people to go rtfm: https://wiki.hyprland.org/Configuring/Window-Rules/#dynamic-rules

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daxisunder avatar daxisunder commented on July 26, 2024

none is not a color

I know, I don't want border on inactive windows none like noborder works just fine. Even if I set the color, I can't get what I want.

ugh another day of telling people to go rtfm: https://wiki.hyprland.org/Configuring/Window-Rules/#dynamic-rules

I've read the f...n manual, there's nothing about what I want in it. Furthermore, I want the border on all floating windows to always be red, active, or inactive, while other windows have a red border while active and no border while inactive. Your solution changes border on floating windows depending on if it's active or inactive, I don't want it to change.

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vaxerski avatar vaxerski commented on July 26, 2024

sigh...

image

image

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daxisunder avatar daxisunder commented on July 26, 2024

That makes the border of all other windows (except floating) not show up. I still want other tiled windows to respect col.active_border=$red and col.inactive_border=noborder while floating windows always have border (and it never changes color).

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vaxerski avatar vaxerski commented on July 26, 2024

don't set the tiled rule then?

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daxisunder avatar daxisunder commented on July 26, 2024

That's one way, but I don't want that. I only asked if it can be done (since I couldn't find it in the Wiki) and if not, could it perhaps be implemented. Nothing else.

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