Kai Jellinghaus's Projects
This library contains higher level Rust wrappers for low level Lunatic syscalls.
Minecraft Data Documentation
Mono open source ECMA CLI, C# and .NET implementation.
Contains patches I apply to mainline linux for personal use. Uses submodules wherever possible
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Flexible and powerful data analysis / manipulation library for Python, providing labeled data structures similar to R data.frame objects, statistical functions, and much more
High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
Particle Gen Developed for Interaced Minds Team
Roslyn analyzer that finds usages of APIs that will throw PlatformNotSupportedException on certain platforms.
A Github Action which uses the Git branch as the Docker tag for pushing
Rust wrapper for the quickjs Javascript engine.
Prometheus Exporter for Redis Metrics. Supports Redis 2.x, 3.x, 4.x, and 5.x
Log images, point clouds, etc, and visualize them effortlessly. Built in Rust using egui
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
RSMQ port to async rust. RSMQ is a simple redis queue system that works in any redis v2.6+
.NET is a cross-platform runtime and libraries, for cloud, IoT and desktop apps. It includes a garbage collector, JIT compiler, primitive data types and class libraries.
Real Scanning, Real Science, at Warp Speed!
Scriptable Render Pipeline
Just testing around
Custom ShareX Uploader to Cloudflare R2 via Workers
Core Commands for SharpMC
SharpMC - A MineCraft server in C#