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Hi there ~

I'm Chang Liu. I'm currently a graduate student majoring in computer graphics and game technology (CGGT) at UPenn.

My study/professional interest is rendering🖼️, both real-time and physically based. You can see a lot of stuff associated with ray tracing in my Github.

My lifetime interests are guitar🎸 and music🎻, not limited to these.

  • See This Repo for the covers I'm making with Musescore

Contact:

Chang Liu's Projects

3dproject icon 3dproject

成都七中建筑模型 3D models for buildings in No.7 high

cpp2019 icon cpp2019

C++ Programming Course Mini Game [2019]

eidola icon eidola

Real-time Ray Traced Global Illumination with Vulkan RT [2022]

layermatnode icon layermatnode

Layered material shader node plugin for Arnold in Maya [2023]

misc icon misc

代码杂烩 Code collection

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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