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hugoattal avatar hugoattal commented on July 21, 2024 2

Maybe something overwrite DarkerNodes modification by resetting the style of the editor, but I find it really weird...

If it were a plugin, it will be among those:

LogPluginManager: Mounting plugin ApexDestruction
LogPluginManager: Mounting plugin GameplayAbilities
LogPluginManager: Mounting plugin EasyMultiSave
LogPluginManager: Mounting plugin ElectronicNodes
LogPluginManager: Mounting plugin FMODStudio
LogPluginManager: Mounting plugin LDAssistant
LogPluginManager: Mounting plugin LogViewerPro
LogPluginManager: Mounting plugin Substance

But I don't think so... Changing the LoadingPhase to PostEngineInit does solve the problem? If it is, I'll just update this on the next version 😉

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Theliraan avatar Theliraan commented on July 21, 2024 2

@Theliraan That would be awesome if you could try with PostDefault too! I'd prefer that option over PostEngineInit.

PostDefault also works as correct as PostEngineInit. Screenshots with Default vs PostDefault:

image
image

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Altrue avatar Altrue commented on July 21, 2024

I'm using a source build in order to be able to build dedicated servers. I haven't changed the engine code, so I don't believe there's anything that might impact the plugin load order on my end.

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GoVRCenter avatar GoVRCenter commented on July 21, 2024

I am also using a source build of 4.25 and I am not experiencing this issue. Mine is installed to /Engine/Plugins/Marketplace, maybe that makes a difference?

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hugoattal avatar hugoattal commented on July 21, 2024

That's weird 🤔... I don't know yet if I'll change the loading phase or if I'll add this to the doc for other people encountering this problem... I'll see what impact a PostEngineInit loading phase can have.

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Altrue avatar Altrue commented on July 21, 2024

Maybe it's a weird legacy thing that I have going on, or maybe by recompiling the full engine it'll go away. I tried installing it in Engine/Plugins/Marketplace too.

Anyway, if the issue is not widespread among source users then it seems like a line in the doc might be a better solution?

Most of my UI is done in Slate. Maybe the inclusion of "Slate" and "SlateCore" in my build.cs (along with "UnrealEd" and "UMG") is the cause of this.

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Theliraan avatar Theliraan commented on July 21, 2024

Have same problem with 4.25.4 from Launcher. But everything is ok on 4.26.0

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hugoattal avatar hugoattal commented on July 21, 2024

@Theliraan That's weird, I'll change the loading phase then... Could you c/c your log of engine start just out of curiosity?

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Theliraan avatar Theliraan commented on July 21, 2024

@Theliraan That's weird, I'll change the loading phase then... Could you c/c your log of engine start just out of curiosity?

It's more interest situation: I can reproduce bug on 4.25.4 only when opening editor from IDE (Development Editor | Win64 | Rider 2020.3.3 | VSCode latest) and only in one project. So my icons are old here and blueprint nodes aren't flat.

Using plugin on engine.

WORKS GOOD - 4.25.4 - From launcher - BP Project A.log
WORKS GOOD - 4.26.0 - From launcher - BP Project A.log

WORKS BAD - 4.25.4 - From IDE - CPP Project B.log

WORKS GOOD - 4.25.4 - From IDE - CPP Project C.log
WORKS GOOD - 4.25.4 - From launcher - CPP Project C.log
WORKS GOOD - 4.26.0 - From IDE - CPP Project C.log
WORKS GOOD - 4.26.0 - From launcher - CPP Project C.log

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hugoattal avatar hugoattal commented on July 21, 2024

And just to be sure, you do have the 1.6 version of Darker Nodes?

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Theliraan avatar Theliraan commented on July 21, 2024

And just to be sure, you do have the 1.6 version of Darker Nodes?

Yes, it's 1.6. Changing LoadingPhase from Default to PostEngineInit helps, thanks so much. Do I need provide some additional information?

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hugoattal avatar hugoattal commented on July 21, 2024

@Theliraan That would be awesome if you could try with PostDefault too! I'd prefer that option over PostEngineInit.

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