Comments (12)
Maybe something overwrite DarkerNodes modification by resetting the style of the editor, but I find it really weird...
If it were a plugin, it will be among those:
LogPluginManager: Mounting plugin ApexDestruction
LogPluginManager: Mounting plugin GameplayAbilities
LogPluginManager: Mounting plugin EasyMultiSave
LogPluginManager: Mounting plugin ElectronicNodes
LogPluginManager: Mounting plugin FMODStudio
LogPluginManager: Mounting plugin LDAssistant
LogPluginManager: Mounting plugin LogViewerPro
LogPluginManager: Mounting plugin Substance
But I don't think so... Changing the LoadingPhase
to PostEngineInit
does solve the problem? If it is, I'll just update this on the next version
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@Theliraan That would be awesome if you could try with
PostDefault
too! I'd prefer that option overPostEngineInit
.
PostDefault
also works as correct as PostEngineInit
. Screenshots with Default
vs PostDefault
:
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I'm using a source build in order to be able to build dedicated servers. I haven't changed the engine code, so I don't believe there's anything that might impact the plugin load order on my end.
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I am also using a source build of 4.25 and I am not experiencing this issue. Mine is installed to /Engine/Plugins/Marketplace, maybe that makes a difference?
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That's weird
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Maybe it's a weird legacy thing that I have going on, or maybe by recompiling the full engine it'll go away. I tried installing it in Engine/Plugins/Marketplace too.
Anyway, if the issue is not widespread among source users then it seems like a line in the doc might be a better solution?
Most of my UI is done in Slate. Maybe the inclusion of "Slate" and "SlateCore" in my build.cs (along with "UnrealEd" and "UMG") is the cause of this.
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Have same problem with 4.25.4 from Launcher. But everything is ok on 4.26.0
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@Theliraan That's weird, I'll change the loading phase then... Could you c/c your log of engine start just out of curiosity?
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@Theliraan That's weird, I'll change the loading phase then... Could you c/c your log of engine start just out of curiosity?
It's more interest situation: I can reproduce bug on 4.25.4 only when opening editor from IDE (Development Editor | Win64 | Rider 2020.3.3 | VSCode latest) and only in one project. So my icons are old here and blueprint nodes aren't flat.
Using plugin on engine.
WORKS GOOD - 4.25.4 - From launcher - BP Project A.log
WORKS GOOD - 4.26.0 - From launcher - BP Project A.log
WORKS BAD - 4.25.4 - From IDE - CPP Project B.log
WORKS GOOD - 4.25.4 - From IDE - CPP Project C.log
WORKS GOOD - 4.25.4 - From launcher - CPP Project C.log
WORKS GOOD - 4.26.0 - From IDE - CPP Project C.log
WORKS GOOD - 4.26.0 - From launcher - CPP Project C.log
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And just to be sure, you do have the 1.6 version of Darker Nodes?
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And just to be sure, you do have the 1.6 version of Darker Nodes?
Yes, it's 1.6. Changing LoadingPhase
from Default
to PostEngineInit
helps, thanks so much. Do I need provide some additional information?
from darkernodes.
@Theliraan That would be awesome if you could try with PostDefault
too! I'd prefer that option over PostEngineInit
.
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Related Issues (20)
- Bought the Plugin some months ago, now I have to buy it again!?!?!?! HOT 2
- Plugin tries to compile/package with game HOT 3
- Certain UI Elements Fail to Render (or Look Off?) HOT 2
- Behaviour tree node highlight slight misalign HOT 1
- Request: Option to hide Marketplace Icon HOT 7
- Darker Nodes not compiling on Mac HOT 2
- Extended Nodes setting leaves space right of the node header HOT 2
- Comment texts are dark HOT 1
- UMG Designer grid looks pretty bad with high luminosity theme
- UE4.27 change the icons in the top bar, but the UE5 doesn't, somthing I ignored it ? HOT 2
- DarkerNodes compliling errors on Android ASTC HOT 2
- [BUG] Compiling error HOT 1
- Disable color Darker Nodes color changes
- Color update broken in 5.1 HOT 1
- Disable comment color update HOT 1
- Default font doesn't support <RichTextBlock.Bold>
- Update default var nodes color so that it is distinct from comments
- Fix Missing Elements not work HOT 5
- When I open two projects at the same time I get the warning "Packages failed to save" HOT 2
- The asset 'XX/Box' (and others) failed to save HOT 4
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