Comments (1)
https://www.reddit.com/r/unrealengine/comments/kztuzf/darker_nodes_is_it_worth_it/
The most common color blindness have problems of distuinguishing close blends of red and green. However there are more variants. In general try to avoid combining colors close to each other like red and onange. Green and teal. Blue and violet. And most bizare - green and red. In all types red and green are a problem. My type is dueteranop. There is a lot of pallet resources on this. Happy to hear youre working on it. Will grab it as electronic node is my fav asset :D
IDK if you know this but Chrome dev tools have lots of tools built in for stuff like this. Play around with them.
This would be a good start.
https://webdesign.tutsplus.com/articles/designing-for-color-blindness-with-chrome-devtools--cms-35827
from darkernodes.
Related Issues (20)
- Darker Nodes not compiling on Mac HOT 2
- Extended Nodes setting leaves space right of the node header HOT 2
- Comment texts are dark HOT 1
- UMG Designer grid looks pretty bad with high luminosity theme
- UE4.27 change the icons in the top bar, but the UE5 doesn't, somthing I ignored it ? HOT 2
- DarkerNodes compliling errors on Android ASTC HOT 2
- [BUG] Compiling error HOT 1
- Disable color Darker Nodes color changes
- Color update broken in 5.1 HOT 1
- Disable comment color update HOT 1
- Default font doesn't support <RichTextBlock.Bold>
- Update default var nodes color so that it is distinct from comments
- Fix Missing Elements not work HOT 5
- When I open two projects at the same time I get the warning "Packages failed to save" HOT 2
- The asset 'XX/Box' (and others) failed to save HOT 4
- Comments are unreadable and yes I know about the "keep default comment style" setting HOT 2
- Broken 5.3 compatibility
- Source control checkout HOT 6
- Disable style outside blueprint
- Trying to compile game in UE5.2.1 and getting compile errors because of Darker Nodes HOT 5
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