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KazeSenshi avatar KazeSenshi commented on June 1, 2024

You could use trigger colliders to control the player's collision layer and ignore collisions with thin platforms.

You could check if the player is grounded in a collider in the layer of thin colliders then you could change the player's layer for some seconds to let it do the down jump.

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james7132 avatar james7132 commented on June 1, 2024

Thanks to Unity's Platform Effectors. Jumping through platforms is implemented. We just need a explicit down-jump/fall through implementation.

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james7132 avatar james7132 commented on June 1, 2024

After switching back from 2D to 3D physics, this issue comes back in the open.

One possible solution that I see now is a trigger on one side that causes the movement colliders on players to ignore collision with the actual solid part of the platform.

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james7132 avatar james7132 commented on June 1, 2024

Done as of yesterday.

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