Comments (3)
I'm not exactly sure why citizens isn't used, but iirc it was a combination of:
- citizens being paid (yes its free but spigotmc page is paid)
- Not having complete control over the entity implementation (source: vc)
TPlus originally did use citizens
I won't be porting this project over to citizens as that would mean deleting 90% of the code and rewriting it from scratch, which I don't have time for, and this project is (mostly) dead.
From my experience with citizens, depending on it doesn't exactly mean you can support multiple versions, as they often rename classes etc...
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Are there any other projects like this still being mantained?
from terminatorplus.
There seems to be this, which makes use of citizens. https://www.spigotmc.org/resources/terminator-ai.95202/
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Related Issues (20)
- [Bug]: Bot doesn't take Thorns or Fire aspect HOT 1
- [Bug]: Slient client-side exception during player spawning
- [Suggestion]: Create a release on github for every release. HOT 2
- [Bug]: Exception is thrown when attempting to tab complete a typo/unknown subcommand HOT 2
- [Suggestion]: A speedrunning bot HOT 5
- [Bug]: Bot takes fire damage faster than normal HOT 4
- Hunter AI Customizable Difficulty Ranges
- [Bug]: bot will stop breaking a block mid break while tunneling (block will still break) HOT 3
- [Suggestion]: Hunter Respawning
- [Bug]: Something returning null HOT 7
- [Suggestion]: Allow spaces in names HOT 12
- [Suggestion]: fix discord link HOT 2
- [Bug]: cannot access net.minecraft.server.level.EntityPlayer HOT 4
- [Bug]: class file for net.minecraft.server.level.EntityPlayer not found HOT 3
- [Bug]: /bot settings mobtarget is not working HOT 1
- [Bug]: Unable Join while bot is online HOT 3
- [Suggestion]: Add deep learning feature and improve the AI
- [Suggestion]: add a no build and place option
- [Suggestion]: functional inventory for AI
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