Comments (12)
It doesn't prevent it, but it does mean you have to tell Siri "Good Night" twice, from experience.
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We could always immediately toggle it back to off in the accessory if its ha source is a switch.
But this is just hax on hax tbh.
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Was there a reason that HomeKit's 'StatelessProgrammableSwitch' couldn't be used to drive scenes?
Looks like @maddox already had that particular thought here.
If not, I think having the scene switch 'reset' after a period of time would be useful as the HomeKit app cheerily tells me that a switch is left on when I've triggered a scene. The argument of it being hax on hax is ultimately valid, but surely the whole notion of an unofficial HomeKit interface is a hack, right? :)
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I can't remember if that idea fell flat, or I couldn't find that thread again to figure out how to do it. Lol.
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One other thing that's super lame is that HomeKit scenes DO have on/off state. :/
But they seem to get resolved based on overall state of accessories.
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I also faced that 'problem' yesterday. In order to enable the scene a second time, you first have to disable it which takes a few seconds and then can re-enable it. This is really unnecessary.
I set up boolean_inputs in HA for my scenes (on: enable scene / off: turn off lights) but it somehow messes up the colors...
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Same problem here.
On iOS9 this works without any problems. On iOS 9 you could "turn on" a switch or scene even the status was already "on". But I dont know if its a general iOS 10 issue. With Hesperus.app (great homekit app) you still can do this on iOS10.
I have this problem with blinds (cant stop them anymore) and dimmers (wrong state because of wallswitch), too.
Very annoying. I hope you gus can fix the apple shit.:-)
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Closed via #88.
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Did this issue ever get resolved?
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@robbiet480 can this issue be reopened? I still have to go in and turn the scene off in the Home app even with the latest code
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I reopened as this issue persists.
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I installed this plugin yesterday - absolutley awesome btw!
I can confirm this bug is still apparent. The switch stays on after the scene is started. Bulbs seem to be fine though.
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