Comments (7)
Some ideas for CAV:
Horse Breed:
Destrier (expensive and very good)
Courser (very fast, not as expensive as destrier)
Rouncey (all-purpose, cheap)
Horse Armor:
Scale Armor (flexible but expensive)
Full-plate Armor (strong but clumsy and expensive)
Caparison (cheap but shit)
Rider's Armor:
Leather Gambeson
Chainmail
Plate Armor
Scale Armor
Main Armament:
Spear (high HA, cheap)
Sword (high SA, expensive)
Sabre (Sword but even more swordier)
Elven Sword (Only for elves, very poggers and expensive)
Lance (Spear but even spearier)
Flail (High SA and HA, but shit realiability)
Shortbow
Longbow
Crossbow
Harness: (Saddle, Birdle and Stirrup)
Basic Saddle, Birdles and Stirrup
Reinforced War Saddle
Light Riding Saddle
Comfort Padded Saddle
Heavy Plate Knight Saddle
Nomadic Endurance Saddle
Decorative Elite Saddle
Special:
Javelins (extra SA)
Extra Supply Pouch (less supply use)
Chanfron (extra armor/hardness)
Horn/Bugal (Radio equivalent)
Bedroll
Medical Kit
Torch and Lantern
Signaling Banner
Shield
Side-arm
from hoi4-lotrmod.
For Catapults:
Projectile:
Boulders
Incendiary
Wildfire Caskets
Launching Mechanism:
Counterweight Trebuchet
Tension Trebuchet
Catapult
Mangonel
Construction Material:
Wood and Iron
Reinforced Steel
Lightweight Composite
Loading System:
Manual Loading
Winch Loading
Special:
Adjustable Base
Quadrant and Sight
Windlass System
from hoi4-lotrmod.
Eagles/Fellbeasts:
Rider:
Riderless
With Rider
Creature Armor:
No Armor
Leather Armor
Steel Plates
Weaponry:
None
Steel Beak and claws
Reinforced Steel Beak and Claws
Bombs/Weaponry:
Steel ball
Spiked steel ball
Incendiary Caskets
Explosive Caskets
Special:
Spyglass
Map
Rider Weaponry
from hoi4-lotrmod.
Siege machine module slots:
catapult:
R:
- Projectile
- Launching mechanism
- Loading System
L:
- Construction Material/Method
- wheels
Battering Ram:
R:
- None
- None
- None
L:
- Construction Material
- wheels
Siege Tower:
R:
- First Storey (Drawbridge, Archers, Ballista etc)
- Second Storey (Archers, Ballista, etc)
- Third Story (Battering Ram, extra wheels, Hinge mechanism, etc)
L:
- Construction Material
- wheels
from hoi4-lotrmod.
On ships:
We've buffed shore bombardement across the board to give navies more impact.
We've also changed the ideal screen-capital ship ratio to 3:1 (from 4:1).
We've renamed Light-Attack, Heavy-attack and Torpedo-attack to
Boarding-Power (think closer quarter, ship-to-ship combat),
Projectile-Attack (think mounted onagers/catapults), and
Ballista-Attack (Ballistae and greatbows that can hit nearby targets but not thos far away)
Longships are small, cheap and versatile, but relatively weak in battle.
Galleys are excellent against longships and come with a large amont of boarding power (light attack). They are, however, very slow, fuel-intensive and have a very limited range. If you only intend on bullying smaller navies along a coast, this is the ideal ship-type for that purpose.
If galleys are the counter to longships, then caravels are the counter to galleys. By using mounted ballistas and catapults and a high freeboard they can keep safe from being boarded and attack from afar.
You can counter caravels by either overwhelming them with numbers, clearing their screens or building carracks, which are effectively just better, more-expensive caravels.
from hoi4-lotrmod.
On Siege Engines:
It always seemed quite silly that slow, clumsy siege machines posessed a lot of armor and breakthrough.
In this patch, we're changing this.
Firstly, we've gotten rid of the Siege-machine unit types entirely.
We've also gotten rid of the "Siege Ladder" unit type and replaced it with a general "Siege Unit" support company.
These support companies require specialized equipment (siege equipment), but can be extremely versatile and powerful. Think of the "flamethrower" tanks from vanilla, but with a lot more customization.
Naturally, Siege Units provide powerful bonuses against forts and cities, but depending on how you customize your equipment, it could be used for different purposes. Got a siege tower? Why not add some spikes to the bottom and use it as a defensive fortification, get some extra entrenchment.
In addition to these support battalions, we're also adding regular line-battalions for catapults.
Catapults don't have armor/breakthrough but a large amount of soft-attack. They effectively act as "heavy artillery": Slow, costly but powerful on the battlefield.
You can also branch off and research a trebuchet. If you have the NSB dlc, then trebuchets will act like railway guns. Otherwise, they will simply act as slightly more powerful catapults.
from hoi4-lotrmod.
On Eagles/Fellbeasts:
Kept mostly as is, but now you can customize them further.
We've also made them a lot stronger and more expensive, to keep their availibility and numbers a little more limited, without affecting their power
from hoi4-lotrmod.
Related Issues (20)
- Attempt: Focus tree backgrounds HOT 1
- Hotfix
- Fix GUI errors HOT 1
- Buildings rework HOT 3
- Improve night-time lighting
- Decision to resurrect Nazgul HOT 3
- Add garisson-capable divisions
- White Squares bug
- Add descriptions/bios to leaders
- More languages: German
- Adding Royalty-Free LOTR inspired music HOT 2
- De-hardcode interception menu localizations
- Fix consumer goods scaling HOT 1
- Fix Boromir encounter
- No LaR Intel screen
- Some kind of error-spam when eagle desingers are open
- Add decision to get air-XP
- Horselords of Rohan mechanic HOT 1
- Allow Rivendell Volunteers HOT 1
- Racial Tech Trees
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from hoi4-lotrmod.