Comments (1)
Thank you! I will fix the language problem right away. The idea seems good and something that I will likely consider implementing when I have the time and motivation to do so :)
Good,
Good script, keep it up! First of saying that in the client.lua on line 339 you have to pass it to lang and it also happens with the server.lua line 36.
And the idea I wanted to give you is that in many scripts like yours I have seen that there is a direct interaction with the police, not NPC. It would be nice to use the levels.
I had thought that for level 1 or 2, it is a 100% chance that the royal police will come for you. At level 3 that at 80% the royal police will go for you and if not an NPC will go. And at level 4 make it 60% (you can put it in the config to edit it)
If the police go after you, the person who has stolen the car will get a message "You have X seconds to deactivate the locator" And that locator will appear to the police on the map at all times where the stolen vehicle is. When it reaches 0, the police no longer see the locator. And the seconds could be configured in the config. So that level 1 is longer and level 4 is less time.
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Related Issues (20)
- ERROR - nil value local Player HOT 3
- bug HOT 2
- Problem Console (Client.lua:80) HOT 2
- Suggestion: Add a real police requirement. HOT 2
- Suggestion: Configurable money per car HOT 1
- Issue HOT 3
- Issue i think HOT 1
- Suggestion: Configuration to toggle the ability to keep the car HOT 1
- Bug: Leaving the car in its spot doesn't give you the xp, money and doesn't despawn it. HOT 2
- Cluster of Peds HOT 4
- Error while logging back in for xp
- [BUG] HOT 8
- [BUG]
- [BUG] HOT 1
- [BUG] bad argument #2 to 'random' HOT 1
- error HOT 2
- Error [BUG]
- Issue with blips HOT 3
- Fresh install nil issues HOT 4
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