Comments (1)
Hi! Sorry for such a delayed response. You can set it in the BeginPlay
of your custom camera actor blueprint itself and it should work. I'll update the documentation to be more explicit.
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Related Issues (20)
- Investigate setting up a CI/CD pipeline to the marketplace
- Expose ground channel for dynamic height
- Camera bounds disappear in the third person template
- Camera bounds scale weirdly
- Camera bounds not showing up in place actor panel
- Make example map
- Support older engine versions
- Move over to being a GameFeature plugin
- Implement drag movement
- Integrate touchscreen controls
- AssetValidator_AssetReferenceRestrictions error message popup after saving map HOT 1
- Revert to being a regular code plugin
- RTS camera is coupled with game frame rate HOT 1
- Add to plugin downloader HOT 2
- UE 5.3
- DragCamera InputAction not in constructor and "DistanceFromEdgeThreshold" not used HOT 1
- New to unreal, `BP_RTSCamera` doesn't seem like it can be a parent class?
- How can I contribute to this project?
- Unintended jump when moved cursor. HOT 1
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