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hejianchun's Projects

dotrecast icon dotrecast

DotRecast - a port of Recast & Detour, navigation mesh toolset for games, Unity3D, servers, C#

exportscenetoobj icon exportscenetoobj

Export scene (including objects and terrain ) or fbx to .obj file for Unity. | 导出Unity的场景或FBX到obj文件

holoshield icon holoshield

Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.

hybridclr icon hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix

illegalwordsdetection icon illegalwordsdetection

提供高效率的较简单的Unity3d手游客户端的敏感词检测的算法,能应付大部分敏感词过滤需求

pokemongo icon pokemongo

神奇宝贝 (PokemonGo) 基于 Jetpack + MVVM + Repository 设计模式 + Data Mapper + Kotlin Flow 的实战项目,如果这个仓库对你有帮助,请仓库右上角帮我 star 一下,非常感谢。

protobuf-laya icon protobuf-laya

A Docker image for creation protobuf files compatible with LayaAir(Layabox).

render-crowd-of-animated-characters icon render-crowd-of-animated-characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls. The initial version was released on GitHub in Jul 2017, and of course, it is still on GitHub. However, if you can buy me a cup of coffee, I will be very happy :-).

rvo2-cs icon rvo2-cs

Optimal Reciprocal Collision Avoidance (C#)

rvo2-unity icon rvo2-unity

use rvo2 (Optimal Reciprocal Collision Avoidance) in unity.

self-hosted icon self-hosted

Sentry, feature-complete and packaged up for low-volume deployments and proofs-of-concept

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