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Hello! My name is Luis Arzola. I’m a Mexican game developer who enjoys being in positions that involve facilitating and learning about the work of others.

Throughout the years I've been forced to wear many hats, from organizational to artistic, and while this hasn’t led me to being close to fully proficient on all areas, I do think this combined background has made me quite flexible, a fast learner, and very understanding about how different disciplines work together.

I genuinely think that there is always a way to reduce the amount of tedious work, allowing one to just focus at the things they are best at instead, and wish to be entrusted with making that happen.

During my free time, you'll likely find me doing karate, playing games, or tinkering/breaking apart something to see how it works. If for some reason I'm doing more than one at the exact same moment, please detain me.

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Arzola's Projects

multi-channel-image icon multi-channel-image

This tool allows users to quickly combine or split images based on their RGBA channels, ideal for optimizing or extracting masks for shaders.

unity-development-tools icon unity-development-tools

A collection of several tools and code snippets to improve development speed and best practices in the "Unity" game engine.

unity-size-references icon unity-size-references

On scene (editor-only) game objects with real world scales to help designing realistic sized scenes.

unity-tools-core icon unity-tools-core

Mini library intended to be a central project for helper classes, and methods for other com.heisarzola.X unity packages to use.

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