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hecrj avatar hecrj commented on August 28, 2024 1

Resizing the window after creation has unwanted side-effects.

Do you mean for your particular use case? wgpu_glyph should work well as long as you resize your swap chain correctly.

Using wgpu_glyph it does not appear that I am able to do this, at least without creating the GlyphBrush twice.

Could you elaborate a bit on this? You only need wgpu::Device to create a GlyphBrush, which can be obtained in wgpu without a window. You do not need a window for rendering either, as you can obtain a TextureView from any Texture. Maybe there is something particular to your use case that I am missing?


In any case, I agree that the GlyphBrush struct is doing way too much stuff. We should split it and define clear boundaries, maybe exposing the Cache as a first-class concept of the API.

I will most likely end up building a new text rendering crate at some point for iced with text shaping support. I'd like to wait until then before refactoring wgpu_glyph.

from wgpu_glyph.

dhardy avatar dhardy commented on August 28, 2024 1

I finally got around to solving my issue by resizing after creation: kas-gui/kas#69

Regarding the other point about caches, I just opened this: alexheretic/glyph-brush#97

from wgpu_glyph.

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