Comments (2)
Found the issue. resetState
was being passed into Void->Void
variable that was called twice due to an oversight by the original developer, it wasn't noticed before as calling resetState
twice did not throw an error prior to state switching changes. Sorry!
from flixel.
The provided code snippet does not reproduce the issue, when tested.
Perhaps your actual failing program is calling resetState
directly in create
rather on an event, which I do not recommend doing
from flixel.
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