Comments (1)
finally it's done
from flixel.
Related Issues (20)
- Setting `active` to false on `FlxState`s completely softlocks the game HOT 18
- Why is `FlxSave.validate` private? HOT 4
- lack of pixel perfect rendering HOT 6
- Question about inputs. HOT 1
- Holding down keyboard keys on MacOS brings up special character menu HOT 1
- Better bitmap keying for FlxText HOT 3
- pause FlxFlicker HOT 2
- Add disabled status to FlxButton HOT 4
- Fullscreen toggle unreliable? (MacOS) HOT 1
- PLUS key not being detected on QWERTZ layout HOT 8
- Issues with `FlxFrame.checkValidName` HOT 10
- FlxTypedSignal is not found when it exists HOT 21
- Error when compiling to HTML5 HOT 1
- SUGGESTION: Add function to set/update `FlxTilemap` with an Array HOT 3
- Add useless pitch field to flash
- Barely any fps on 100000 sprites that are 400x400 pixels HOT 3
- Rethink FlxGame._customSoundTray and _customFocusLostScreen
- Add color flicker to FlxTween.flicker
- Error while compiling HOT 1
- [FIXEL BUG] Sound starts over when focus gain event triggers (after triggering the focus lost event) HOT 26
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from flixel.