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GustavoSilvera avatar GustavoSilvera commented on June 9, 2024 1

VS12019 + Windows 10 SDK should be fine to install Carla.

A GTX 1050 will be somewhat underpowered for vanilla Carla, especially so for DReyeVR (Carla in VR). But it will still install properly, though you'll have to crank down the graphics settings to get acceptable performance (--quality-level=Low). To learn more I wrote a bit here about performance and here is from Carla's official documentation.

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GustavoSilvera avatar GustavoSilvera commented on June 9, 2024

Hi,

So does make PythonAPI and make carla work? It's only make package that fails like this?

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zoughi avatar zoughi commented on June 9, 2024

yes, make PythonAPI and make carla worked. The command "make package" causes this error.

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GustavoSilvera avatar GustavoSilvera commented on June 9, 2024

Hm I haven't seen this error before but it looks like a relatively common problem in older UE versions. Have you tried looking at the solutions that other folks mentioned?

You should make sure that your UE4_ROOT matches with your installation of UnrealEngine-carla (carla fork).

One thing I might recommend (since you already cleaned carla with make clean) is to also force a rebuild of the engine by deleting the Saved and Intermediate folders in your UnrealEngine-carla directory.

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GustavoSilvera avatar GustavoSilvera commented on June 9, 2024

Do you have any more updates to this issue?

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zoughi avatar zoughi commented on June 9, 2024

Thank you I really appreciate your help.
that error was solved. but the other error appeared when running "make package" as follows:

********** BUILD COMMAND COMPLETED **********
********** COOK COMMAND STARTED **********
Running UE4Editor Cook for project D:\VR\carla\Unreal\CarlaUE4\CarlaUE4.uproject
Commandlet log file is D:\VR\UnrealEngine-carla\UnrealEngine-carla\Engine\Programs\AutomationTool\Saved\Cook-2022.09.24-11.53.25.txt
Running: D:\VR\UnrealEngine-carla\UnrealEngine-carla\Engine\Binaries\Win64\UE4Editor-Cmd.exe D:\VR\carla\Unreal\CarlaUE4\CarlaUE4.uproject -run=Cook  -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=D:\VR\UnrealEngine-carla\UnrealEngine-carla\Engine\Programs\AutomationTool\Saved\Cook-2022.09.24-11.53.25.txt -stdout -CrashForUAT -unattended -NoLogTimes
  LogInit: Display: Running engine for game: CarlaUE4
  RenderDocPlugin: Display: Unable to initialize the plugin because no RenderDoc libray has been located.
  LogLuminAPIImpl: Warning: MLSDK not found.  This likely means the MLSDK environment variable is not set.
  LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '4000'
  LogModuleManager: Warning: ModuleManager: Unable to load module 'ExampleDeviceProfileSelector'  - 0 instances of that module name found.
  LogHAL: Display: Platform has ~ 8 GB [8468381696 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '4000'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
  LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  LogShaderCompilers: Display: Using Local Shader Compiler.
  LogDerivedDataCache: Display: Max Cache Size: 512 MB
  LogDerivedDataCache: Display: Loaded Boot cache: ../../../../../carla/Unreal/CarlaUE4/DerivedDataCache/Boot.ddc
  LogDerivedDataCache: Display: Performance to ../../../Engine/DerivedDataCache: Latency=3.19ms. RandomReadSpeed=3.48MBs, RandomWriteSpeed=214.11MBs. Assigned SpeedClass 'Fast'
  LogModuleManager: Warning: ModuleManager: Unable to load module 'ExampleDeviceProfileSelector'  - 0 instances of that module name found.
  LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
  LogShaderCompilers: Display: Worker (1/5): shaders left to compile 10
  LogShaderCompilers: Display: Worker (2/5): shaders left to compile 7
  LogShaderCompilers: Display: Worker (3/5): shaders left to compile 4
  LogShaderCompilers: Display: Worker (4/5): shaders left to compile 1
  LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
  LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
  LogShaderCompilers: Display: Worker (5/5): shaders left to compile 12
  LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
  LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
  LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
  LogShaderCompilers: Display: Worker (4/5): shaders left to compile 43
  LogShaderCompilers: Display: Worker (2/5): shaders left to compile 34
  LogShaderCompilers: Display: Worker (3/5): shaders left to compile 27
  LogShaderCompilers: Display: Worker (1/5): shaders left to compile 21
  LogShaderCompilers: Display: Worker (5/5): shaders left to compile 16
  LogShaderCompilers: Display: Worker (3/5): shaders left to compile 12
  LogShaderCompilers: Display: Worker (5/5): shaders left to compile 9
  LogShaderCompilers: Display: Worker (5/5): shaders left to compile 7
  LogShaderCompilers: Display: Worker (2/5): shaders left to compile 5
  LogShaderCompilers: Display: Worker (5/5): shaders left to compile 3
  LogShaderCompilers: Display: Worker (3/5): shaders left to compile 2
  LogShaderCompilers: Display: Worker (4/5): shaders left to compile 1
  LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
  LogShaderCompilers: Display: Worker (1/5): shaders left to compile 8
  LogShaderCompilers: Display: Worker (2/5): shaders left to compile 6
  LogShaderCompilers: Display: Worker (3/5): shaders left to compile 4
  LogShaderCompilers: Display: Worker (4/5): shaders left to compile 2
  LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
  LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
  LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
  LogScript: Warning: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject().
  LogMaterial: Display: Missing cached shader map for material MI_WetPavement, compiling.
  LogShaderCompilers: Display: Worker (1/5): shaders left to compile 60
  LogShaderCompilers: Display: Worker (2/5): shaders left to compile 50
  LogShaderCompilers: Display: Worker (3/5): shaders left to compile 40
  LogShaderCompilers: Display: Worker (4/5): shaders left to compile 30
  LogShaderCompilers: Display: Worker (5/5): shaders left to compile 20
  LogMaterial: Display: Missing cached shader map for material M_DecalMaster, compiling.
  LogMaterial: Display: Missing cached shader map for material M_DecalMaster, compiling.
  LogMaterial: Display: Missing cached shader map for material M_RoadMasterTiled, compiling.
  LogMaterial: Display: Missing cached shader map for material M_RoadMasterTiled, compiling.
  LogMaterial: Display: Missing cached shader map for material M_RoadMaster, compiling.
  LogMaterial: Display: Missing cached shader map for material M_RoadMasterTiled, compiling.
  LogMaterial: Display: Missing cached shader map for material M_RoadMasterTiled, compiling.
  LogMaterial: Display: Missing cached shader map for material M_GenericMaterialMaster, compiling.
  LogMaterial: Display: Missing cached shader map for material M_GenericMaterialMaster, compiling.
  LogShaderCompilers: Display: Worker (3/5): shaders left to compile 194
  LogMaterial: Display: Missing cached shader map for material M_StreetlightsMaster, compiling.
  LogUObjectGlobals: Warning: [AssetLog] D:\VR\carla\Unreal\CarlaUE4\Content\Carla\Static\TrafficSign\PostSigns\Round\SpeedLimiters\BP_SpeedLimit.uasset: Failed to load '/Game/Carla/Blueprints/Vehicles/BaseVehiclePawn': Can't find file.
  LogUObjectGlobals: Warning: [AssetLog] D:\VR\carla\Unreal\CarlaUE4\Content\Carla\Static\TrafficSign\PostSigns\Round\SpeedLimiters\BP_SpeedLimit.uasset: Failed to load '/Game/Carla/Blueprints/Vehicles/BaseVehiclePawn': Can't find file.
  LogUObjectGlobals: Warning: [AssetLog] D:\VR\carla\Unreal\CarlaUE4\Content\Carla\Static\TrafficSign\PostSigns\Round\SpeedLimiters\BP_SpeedLimit.uasset: Failed to load '/Game/Carla/Blueprints/Vehicles/BaseVehiclePawn': Can't find file.
  LogUObjectGlobals: Warning: [AssetLog] D:\VR\carla\Unreal\CarlaUE4\Content\Carla\Static\TrafficSign\BP_SpeedLimit40.uasset: Failed to load '/Game/Carla/Blueprints/Vehicles/BaseVehiclePawn': Can't find file.
  LogUObjectGlobals: Warning: [AssetLog] D:\VR\carla\Unreal\CarlaUE4\Content\Carla\Static\TrafficSign\BP_SpeedLimit40.uasset: Failed to load '/Game/Carla/Blueprints/Vehicles/BaseVehiclePawn': Can't find file.
  LogUObjectGlobals: Warning: [AssetLog] D:\VR\carla\Unreal\CarlaUE4\Content\Carla\Static\TrafficSign\BP_SpeedLimit40.uasset: Failed to load '/Game/Carla/Blueprints/Vehicles/BaseVehiclePawn': Can't find file.
  LogUObjectGlobals: Warning: [AssetLog] D:\VR\carla\Unreal\CarlaUE4\Content\Carla\Static\TrafficSign\BP_SpeedLimit40.uasset: Failed to load '/Game/Carla/Blueprints/Vehicles/BaseVehiclePawn': Can't find file.
  LogUObjectGlobals: Warning: [AssetLog] D:\VR\carla\Unreal\CarlaUE4\Content\Carla\Static\TrafficSign\BP_SpeedLimit40.uasset: Failed to load '/Game/Carla/Blueprints/Vehicles/BaseVehiclePawn': Can't find file.
  LogBlueprint: Error: [AssetLog] D:\VR\carla\Unreal\CarlaUE4\Content\Carla\Static\TrafficSign\PostSigns\Round\SpeedLimiters\BP_SpeedLimit.uasset: [Compiler] Can't connect pins  Object  and  Object : This cast has an invalid target type (was the class deleted without a redirect?). from Source: /Game/Carla/Static/TrafficSign/PostSigns/Round/SpeedLimiters/BP_SpeedLimit.BP_SpeedLimit
  LogBlueprint: Error: [AssetLog] D:\VR\carla\Unreal\CarlaUE4\Content\Carla\Static\TrafficSign\PostSigns\Round\SpeedLimiters\BP_SpeedLimit.uasset: [Compiler] Can't connect pins  Object  and  Object : This cast has an invalid target type (was the class deleted without a redirect?). from Source: /Game/Carla/Static/TrafficSign/PostSigns/Round/SpeedLimiters/BP_SpeedLimit.BP_SpeedLimit
  LogBlueprint: Error: [AssetLog] D:\VR\carla\Unreal\CarlaUE4\Content\Carla\Static\TrafficSign\PostSigns\Round\SpeedLimiters\BP_SpeedLimit.uasset: [Compiler] In use pin  AsBase Vehicle Pawn  no longer exists on node  Bad cast node . Please refresh node or break links to remove pin. from Source: /Game/Carla/Static/TrafficSign/PostSigns/Round/SpeedLimiters/BP_SpeedLimit.BP_SpeedLimit
  LogTemp: Warning: Reading config from D:/VR/carla/Unreal/CarlaUE4/Config/DReyeVRConfig.ini
  LogTemp: Warning: Reading config from D:/VR/carla/Unreal/CarlaUE4/Config/DReyeVRConfig.ini
  LogTemp: Warning: Reading config from D:/VR/carla/Unreal/CarlaUE4/Config/DReyeVRConfig.ini
  LogTemp: Warning: Reading config from D:/VR/carla/Unreal/CarlaUE4/Config/DReyeVRConfig.ini
  LogShaderCompilers: Display: Worker (2/5): shaders left to compile 187
  LogShaderCompilers: Display: Worker (1/5): shaders left to compile 177
  LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  LogShaderCompilers: Display: Worker (5/5): shaders left to compile 167
  LogShaderCompilers: Display: Worker (4/5): shaders left to compile 157
  LogShaderCompilers: Display: Worker (3/5): shaders left to compile 147
  LogShaderCompilers: Display: Worker (1/5): shaders left to compile 137
  LogShaderCompilers: Display: Worker (2/5): shaders left to compile 127
  LogShaderCompilers: Display: Worker (5/5): shaders left to compile 117
  LogShaderCompilers: Display: Worker (4/5): shaders left to compile 107
  LogShaderCompilers: Display: Worker (1/5): shaders left to compile 97
  LogShaderCompilers: Display: Worker (4/5): shaders left to compile 87
  LogShaderCompilers: Display: Worker (3/5): shaders left to compile 77
  LogShaderCompilers: Display: Worker (2/5): shaders left to compile 67
  LogShaderCompilers: Display: Worker (5/5): shaders left to compile 57
  LogShaderCompilers: Display: Worker (3/5): shaders left to compile 47
  LogShaderCompilers: Display: Worker (4/5): shaders left to compile 37
  LogShaderCompilers: Display: Worker (5/5): shaders left to compile 29
  LogWindows: Error: begin: stack for UAT
  LogWindows: Error: === Critical error: ===
  LogWindows: Error:
  LogWindows: Error: Fatal error!
  LogWindows: Error:
  LogWindows: Error:
  LogWindows: Error: end: stack for UAT
Took 186.5346604s to run UE4Editor-Cmd.exe, ExitCode=3
ERROR: Cook failed.
       (see D:\VR\UnrealEngine-carla\UnrealEngine-carla\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
BUILD FAILED

-[Package]: [ERROR] There was a problem while packaging Unreal project.
          [ERROR] Please read the screen log for more information.
make: *** [package] Error 1

but i I don't know where is the problem?

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GustavoSilvera avatar GustavoSilvera commented on June 9, 2024

Huh. This is a strange problem that I haven't seen before. Looks like there is something wrong with your UE4 shader compilation. Can you send the full log that the Cook failed mentions?

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zoughi avatar zoughi commented on June 9, 2024

yes of course. I attached the log files. my software properties is as follows:

carla: 0.913
UE: 4.27
windows: 10
vs: 2019

is UE4.27 ok or should I download UE4.26 version?
Log.txt

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GustavoSilvera avatar GustavoSilvera commented on June 9, 2024

Oh interesting, yeah we only officially support CarlaUnreal 4.26 since that is required by them for the 0.9.13 fork. I'm very surprised you were able to build Carla/DReyeVR with a vanilla 4.27 UnrealEngine since they made some code changes to the engine that are required to build LibCarla.

Can you instead use Carla's fork for UnrealEngine on branch carla

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zoughi avatar zoughi commented on June 9, 2024

I'm so sorry, I checked again and found that my UnrealEngine version is 4.26.2.0.
but the mentioned error still exists and I don't know how to solve it?
I have another question, I have an "HTC Vive" headset which is not pro ("HTC Vive pro"), is it compatible with [DReyeVR]?

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GustavoSilvera avatar GustavoSilvera commented on June 9, 2024

Hi, I think that UnrealEngine version is OK, but did you download it from CARLA's fork github repo or from the UnrealEngine github organization? (You need to download it from CARLA's org)

Yes any SteamVR-compatible headset should work, but you'll want to disable the eye tracking (which requires special hardware/firmware) as mentioned here.

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zoughi avatar zoughi commented on June 9, 2024

I downloaded it from CARLA's fork.

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GustavoSilvera avatar GustavoSilvera commented on June 9, 2024

Okay, then that should work.

Taking a closer look at your log.txt file I found that the first errors occur here:

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] D:\VR\carla\Unreal\CarlaUE4\Content\Carla\Static\TrafficSign\PostSigns\Round\SpeedLimiters\BP_SpeedLimit.uasset: [Compiler] Can't connect pins  Object  and  Object : This cast has an invalid target type (was the class deleted without a redirect?). from Source: /Game/Carla/Static/TrafficSign/PostSigns/Round/SpeedLimiters/BP_SpeedLimit.BP_SpeedLimit
ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] D:\VR\carla\Unreal\CarlaUE4\Content\Carla\Static\TrafficSign\PostSigns\Round\SpeedLimiters\BP_SpeedLimit.uasset: [Compiler] Can't connect pins  Object  and  Object : This cast has an invalid target type (was the class deleted without a redirect?). from Source: /Game/Carla/Static/TrafficSign/PostSigns/Round/SpeedLimiters/BP_SpeedLimit.BP_SpeedLimit
ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] D:\VR\carla\Unreal\CarlaUE4\Content\Carla\Static\TrafficSign\PostSigns\Round\SpeedLimiters\BP_SpeedLimit.uasset: [Compiler] In use pin  AsBase Vehicle Pawn  no longer exists on node  Bad cast node . Please refresh node or break links to remove pin. from Source: /Game/Carla/Static/TrafficSign/PostSigns/Round/SpeedLimiters/BP_SpeedLimit.BP_SpeedLimit

This looks like a question similar to this issue. You might try refreshing/redownloading/fixing those blueprint files (in the editor) or just delete them and see if it works then.

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zoughi avatar zoughi commented on June 9, 2024

hi dear Gustavo
I totally delete my "Content" directory and re-download it
But still the following error remain which I don't understand. I attached the log file:
Log.txt

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GustavoSilvera avatar GustavoSilvera commented on June 9, 2024

Looks like there might be more logs in D:\VR\UnrealEngine-carla\UnrealEngine-carla\Engine\Programs\AutomationTool\Saved\Logs\Cook-2022.10.03-17.51.41.txt. What do those say?

Also, I'm curious if you've tried building (vanilla) Carla before installing DReyeVR?

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zoughi avatar zoughi commented on June 9, 2024

I installed carla from the following commands:

git clone https://github.com/carla-simulator/carla -b 0.9.13
cd carla
download "content" folder manually from "http://carla-assets.s3.amazonaws.com/20211112_d5cfa12.tar.gz"
make PythonAPI && make launch

Cook-2022.10.04-21.42.59.txt

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GustavoSilvera avatar GustavoSilvera commented on June 9, 2024

This is presenting a curiously non-descriptive error message. Have you gotten Carla to build (make package) successfully yet? I'm wondering if this is a problem with your Carla installation instead of DReyeVR

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zoughi avatar zoughi commented on June 9, 2024

The "make package" command is not terminate successfully. I sent you the log file before and whats appear in the "x64 command prompt" is as follow :

  LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  LogShaderCompilers: Display: Worker (4/5): shaders left to compile 249
  LogShaderCompilers: Display: Worker (2/5): shaders left to compile 239
  LogShaderCompilers: Display: Worker (1/5): shaders left to compile 229
  LogShaderCompilers: Display: Worker (3/5): shaders left to compile 219
  LogShaderCompilers: Display: Worker (5/5): shaders left to compile 209
  LogShaderCompilers: Display: Worker (4/5): shaders left to compile 199
  LogShaderCompilers: Display: Worker (2/5): shaders left to compile 189
  LogShaderCompilers: Display: Worker (1/5): shaders left to compile 179
  LogShaderCompilers: Display: Worker (5/5): shaders left to compile 169
  LogShaderCompilers: Display: Worker (3/5): shaders left to compile 159
  LogShaderCompilers: Display: Worker (4/5): shaders left to compile 149
  LogShaderCompilers: Display: Worker (2/5): shaders left to compile 139
  LogShaderCompilers: Display: Worker (1/5): shaders left to compile 129
  LogWindows: Error: begin: stack for UAT
  LogWindows: Error: === Critical error: ===
  LogWindows: Error:
  LogWindows: Error: Fatal error!
  LogWindows: Error:
  LogWindows: Error:
  LogWindows: Error: end: stack for UAT
  LogShaderCompilers: Display: Worker (5/5): shaders left to compile 119
  LogShaderCompilers: Display: Worker (2/5): shaders left to compile 109
  LogShaderCompilers: Display: Worker (3/5): shaders left to compile 99
  LogShaderCompilers: Display: Worker (4/5): shaders left to compile 89
Took 113.2335094s to run UE4Editor-Cmd.exe, ExitCode=3
ERROR: Cook failed.
       (see D:\VR\UnrealEngine-carla\UnrealEngine-carla\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
BUILD FAILED

-[Package]: [ERROR] There was a problem while packaging Unreal project.
          [ERROR] Please read the screen log for more information.
make: *** [package] Error 1

which is mentioned before in the "log.txt" file.

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GustavoSilvera avatar GustavoSilvera commented on June 9, 2024

Right but I mean have you tried make package on a clean (vanilla) installation of Carla without DReyeVR. I'm just wondering if this is a problem with your CARLA installation or DReyeVR. If we remove DReyeVR from the equation then you first need to make sure standalone CARLA works and then DReyeVR can be installed.

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unrealtz avatar unrealtz commented on June 9, 2024

hi dear Silvera
I have two questions,

  1. visual studio 2019 does not suport Windows 8.1 SDK so I install Windows 10 SDK, is it compatible to build Carla?

  2. I have a NVIDIA GeForce GTX 1050 which has 4 GB GPU is it adequate to install carla?

CARLA version: 0.9.13
Platform/OS: windows 10

I would be appreciate if you could help me

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