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shh1v avatar shh1v commented on June 9, 2024 1

I would have never figured that out. I didn't think collision would be an issue because the positioning of the HUD was always relative to the dashboard. Hence, thinking about collision didn't make sense to me. But, thank you so much for helping me out. I really appreciate it 😇

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GustavoSilvera avatar GustavoSilvera commented on June 9, 2024

Hi, this does not look like a performance issue. Instead it looks like the static object you created for your windshield is causing collisions with the EgoVehicle causing it to stop-go-stop-go-... so on.

To fix this ensure that you have collisions disabled for this actor. You'll probably be interested in doing HUD->SetCollisionEnabled(ECollisionEnabled::NoCollision); for your case (Since HUD is a UStaticMeshComponent).

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