Comments (8)
None of the various button in the input block reacts on any of the buttons of your gamepad?
If you log into your TXT and run jstest /dev/input/js0 the names of the buttons and axes will be displayed. And you can see which name each button has when you press it.
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Good, will do so later total.
Thx Peter
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So here's the answer: no, it doesn't.
$ ./jstest.py /dev/input/js0
QVNCScreen could not attach to shared memory: "QSharedMemory::handle: UNIX key file doesn't exist"
that's the complete output... No axes, no buttons. All actions are displayed in the UI correctly, though...
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Not my jstest.py. the systems jstest
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$ jstest
-sh: jstest: not found
I tried before since you did not explicitly write ./jstest.py but rather jstest /dev/input/js0...
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Ok ... then there's no jstest on the txt. Maybe i built mine myself ....
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ok, did a jstest on suse42.2:
Axes: 0: 0 1: 0 2: 0 3: 0 4:-32767 5:-32767 6: 0 7: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off
Axes 4 and 5 do not exist, 0/1 is the left analogue stick, 2/3 is the right analogue stick (not found by jstest.py), 6/7 is the left digital hat (right stick in jstest.py)
All buttons do work, but I found no name output, sry.
Maybe you should just map the button numbers to brickly inputs (knopf 1..x)
Kind regards,
Peter
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Fixed!
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