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harbaum avatar harbaum commented on July 19, 2024

None of the various button in the input block reacts on any of the buttons of your gamepad?

If you log into your TXT and run jstest /dev/input/js0 the names of the buttons and axes will be displayed. And you can see which name each button has when you press it.

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PeterDHabermehl avatar PeterDHabermehl commented on July 19, 2024

Good, will do so later total.
Thx Peter

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PeterDHabermehl avatar PeterDHabermehl commented on July 19, 2024

So here's the answer: no, it doesn't.

$ ./jstest.py /dev/input/js0
QVNCScreen could not attach to shared memory: "QSharedMemory::handle: UNIX key file doesn't exist"

that's the complete output... No axes, no buttons. All actions are displayed in the UI correctly, though...

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harbaum avatar harbaum commented on July 19, 2024

Not my jstest.py. the systems jstest

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PeterDHabermehl avatar PeterDHabermehl commented on July 19, 2024

$ jstest
-sh: jstest: not found

I tried before since you did not explicitly write ./jstest.py but rather jstest /dev/input/js0...

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harbaum avatar harbaum commented on July 19, 2024

Ok ... then there's no jstest on the txt. Maybe i built mine myself ....

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PeterDHabermehl avatar PeterDHabermehl commented on July 19, 2024

ok, did a jstest on suse42.2:

Axes: 0: 0 1: 0 2: 0 3: 0 4:-32767 5:-32767 6: 0 7: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off 12:off 13:off 14:off

Axes 4 and 5 do not exist, 0/1 is the left analogue stick, 2/3 is the right analogue stick (not found by jstest.py), 6/7 is the left digital hat (right stick in jstest.py)
All buttons do work, but I found no name output, sry.
Maybe you should just map the button numbers to brickly inputs (knopf 1..x)
Kind regards,
Peter

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PeterDHabermehl avatar PeterDHabermehl commented on July 19, 2024

Fixed!

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