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Guillaume (GuilBlack) Blackburn

😉 Nice to meet you!

Welcome to my GitHub home page!

🌍 I'm a Mauritian studying computer science specialized in the field of video games in France.
🖥️ I love programming, especially in C++. I'm currently improving my knowledge about shaders in Unity. Recently, the project that I'm the most proud of is my EngineProject that I worked on with some friends for 3 weeks and we are proud of the result!
✨ I love reading, playing volleyball and hitting the gym!

📈 Stats

reimaginedreadme

📬 Where to find me

LinkedIn

Guillaume Blackburn's Projects

consolegraphicsengine icon consolegraphicsengine

A 3D engine made following the Code-It-Yourself series of javidx9 to learn the fundamentals about 3D computer graphics.

ecs icon ecs

Attempt to create an Entity Component System header library from scratch

engineproject icon engineproject

Game Engine project made in three weeks in C++20. In this timeframe, we created an ECS, a simple physics engine, a graphics engine made with DirectX12, a scripting system and an input manager.

erosion icon erosion

Grid-based erosion simulation made with compute shaders in Unity

glfw icon glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

java-env_sim-proj icon java-env_sim-proj

This is a Java project to simulate a simple environment where ducks eat water lilies to grow.

vkbgengine icon vkbgengine

A vulkan graphics engine made by following the tutorials from Brendan Galea

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