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gtaresources's Projects

repairgta icon repairgta

https://www.mixmods.com.br/2019/11/RepairGTA.html

rpftool icon rpftool

Automatically exported from code.google.com/p/rpftool

rw37 icon rw37

ancient rwsrc for educational purposes only

rwd3d9 icon rwd3d9

D3D9 extension of RenderWare for GTA III and Vice City

rwio icon rwio

RenderWare import/export plugin for 3ds max

rwtools icon rwtools

(OBSOLETE) library to read and write (gta) renderware files

sa-mixsets icon sa-mixsets

https://www.mixmods.com.br/2019/08/mod-mixsets.html

sa-render icon sa-render

Automatically exported from code.google.com/p/sa-render

sacarcam icon sacarcam

GTA San Andreas vehicle camera port for III and VC

sc-cl icon sc-cl

Clang Compiler targeted towards Rockstar's scripting format.

sco-toolbox icon sco-toolbox

SCO ToolBox is designed for decoding, encoding and low level editing of SCO files, which are GTA IV / EFLC compiled scripts.

scripthookrdr2dotnet icon scripthookrdr2dotnet

An ASI plugin for Red Dead Redemption 2, which allows anyone to create scripts using any .NET language.

scripthookv icon scripthookv

An open source hook into GTAV for loading offline mods

scripthookvdotnet icon scripthookvdotnet

An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language in-game.

shadowsco icon shadowsco

Sco (de)compiler for GTA IV Mission scripts

silentpatchbully icon silentpatchbully

SilentPatch for Bully: Scholarship Edition (fixes crashes on Windows 10)

simpledllloader icon simpledllloader

A simple DLL loader for games. Derived from the Ultimate ASI loader

sketchup2iv icon sketchup2iv

Exports sketchup models to the OpenIV Format to import them into GTA

skygfx icon skygfx

Bringing the PS2 graphics of GTA San Andreas to PC

skygfx_vc icon skygfx_vc

Bringing the PS2 graphics of GTA III and Vice City to PC

skygrad_ug icon skygrad_ug

Skygrad plugin made compatible with UG's new timecyc stuff

structedit icon structedit

GTA:IV modifications which allows for editing weaponinfo.xml, handling.dat, ... in-memory. (no restart required!)

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